PULSE
FIELD
SoundScape IV
DIGITAL
DOMAINS
Program
by: Robert S. Thompson, Ph.D.
December
2002
PULSE FIELD
SoundScape IV
Pete Stollery (Scotland)
Pete
Stollery (born Halifax, UK 1960) studied composition with Jonty Harrison. He
now composes almost exclusively in the electroacoustic medium, particularly
music where there exists an interplay between the original "meaning"
of sounds and sounds existing purely as sound, divorced from their physical
origins. In his music, this is achieved by the juxtaposition of real (familiar)
and unreal (unfamiliar) sounds to create surreal landscapes. His music is
performed and broadcast throughout the world and recent performances include
Musica Nova, Prague (1994), International Computer Music Conference (1995,
1996, 1997, 1998), Spitalfields Festival, London (1995), Journees
d'Informatique Musicale, Paris (1995), ARTWORKS, Texas (1995), Brazilian
Computer Music Symposium (1995, 1996, 1997, 1998), Florida Festival of
Electroacoustic Music (1995, 1996), Musica Verticale, Rome (1995), RUMOURS,
Birmingham (1993, 1994, 1995, 1997), DISCOVERIES, Aberdeen (1993, 1994, 1995,
1996 ,1997), São Paulo Bienal Internacional de Música Eletroacústica (1996),
KEAMS (1997) and the International Symposium on Electronic Art (1996, 1997). A
number of works are available on CD. SHORTSTUFF (tape alone) was awarded
Special Prize in the Musica Nova 1994 competition; ONSET/OFFSET (tape alone)
was given an Honourable Mention at the Stockholm Electronic Arts Award, 1996
and also the 1st Pierre Schaeffer Competition for Computer Music; ALTERED
IMAGES (tape alone) won 2nd prize at CIMESP ‘97 (Concurso Internacional de
Música Eletroacústica de São Paulo).
He has
collaborated with a number of artists from all aspects of the arts, most
notably Aberdeen-based choreographer Andy Howitt, with whom, along with
sculptor Anne Bevan, he recently collaborated to produce the theatre piece
SUNNIFA to great acclaim at the St Magnus Festival in Orkney.
He has also
worked with sound designer Peter Key on a number of projects including Our Dynamic Earth in Edinburgh, UK and Magna in Rotherham, UK.
He is
currently Lecturer in Music and Director of the Electroacoustic Music Studio at
the University of Aberdeen where he is able to guide school children, students
and teachers in the creative use of technology in music education. He is also
Artistic Director of discoveries an occasional series of concerts in Aberdeen
which aims to bring together electroacoustic works by school children and
students to be performed alongside works by established composers from around
the world.
He is chair
of Sonic Arts Network, the national organization supporting electroacoustic
music and sonic art in the UK, of which he has been a director for the past
nine years; he edits the Journal of Electroacoustic Music published annually by
SAN. In 1996, along with Alistair MacDonald, Robert Dow and Simon Atkinson, he
established the group invisiblEARts whose
aim is to perform acousmatic music throughout Scotland and to promote Scottish
acousmatic music to a wider audience, both in Scotland and abroad.
1) Onset
/ Offset 7:23 1996
My previous
tape piece Altered Images was
concerned with the dual interpretation of the word “image” on both aesthetic
and sonic levels, Onset/Offset is
concerned, even more than before, with exploiting the interplay between the
original “meaning” of sound objects and their spectro-morphological
characteristics. Thus, there are many recognizable sounds in this piece which
can, and should, be perceived on both levels - the sound of a key in a lock on
one level refers to the action of unlocking a door, but on another, is also
interesting as a pure sound in itself.
Onset/Offset was realized in the Electroacoustic
Music Studios at Northern College, Aberdeen and at the University of Birmingham
in April 1996. It has received Honourable Mentions at the Stockholm Electronic
Arts Award, 1996 and the 1st Pierre Schaeffer Competition for Electroacoustic
Music, 1998 and was released on the Acousmatica CD label (CD 1298) in 1998 and
also on Electroshock in 1999 (ELCD 010).
1) ABZ/A 12:15 1998
ABZ/A consists of a number of scenes using sounds from in and around
Aberdeen which kind of call up what Aberdeen means to me as someone who lives
there, but which will also will mean something to everyone who listens to it;
here are some fairly untreated sounds which are instantly recognizable to
everyone (airport, cars on cobbled streets, shopping center). There is text but
not that needs to be understood.
There is no
story line - it's more a collection of scenes glued together by opening/closing
gestures derived from the sounds themselves. These scenes get longer and longer
with the last one lasting for over half the piece. It is best listened to over
headphones to really get into the piece and to listen to the minute and subtle
transformations of sounds. These sounds are sometimes real/familiar (beach,
cars) and sometimes unreal/unfamiliar (opening sound, big drone at climax).
Most of the time I am playing around with the images created by the
juxtapositions of these sound types. Is the accordionist playing in a shopping
center, on a street, by the sea, or in an unfamiliar space? All of these - and
sometimes at the same time! This is what I find interesting about composing in
this medium - I like to take the listener on a journey where everything around
them is constantly changing from familiar to unfamiliar.
ABZ/A is part of a larger collaboration
called ...silhouettes/resonances...
by four sound artists based in Scotland. Each piece is concerned with a
composer's response to a sense of place. The four places (the other three:
Glasgow - Alistair MacDonald, Inverurie - Gregg Wagstaff, the Island of Harris
- Robert Dow) were chosen from across the varied landscape of Scotland and they
reflect both the differences in landscape and the differences between the
composers. The work was commissioned by the BBC for Radio Scotland's Week of
Sound in March 1998 and was released on CD in 2000 (MPS CD 013).
pete stollery
acousmatic music
When I first became
involved in electroacoustic music, I was fascinated with the way that
technology could allow the composer to work directly with sound, in a similar
way to a sculptor or potter working with his/her materials. The ability to
manipulate material at this basic level is, of course, a central aspect of my
music for tape alone, which falls aesthetically very much within the traditions
of the musique concrète and acousmatic music of France and Québec. This can be
seen most obviously from later pieces which are concerned with the interplay
between the “meanings” associated with sounds and these sounds as pure sonic
material, divorced from any mimetic connotation. My music involving live
performers also uses these ideas, particularly during the creation and
subsequent development of materials and structures within the compositional
process - a vocal or instrumental gesture might be generated through
improvisatory techniques, much in the same way as I might improvise with sound transformations
in a studio environment[1].
One of my main concerns as
a composer is to communicate as clearly and succinctly as possible to the
audience. This is not to imply that I am attempting to present only
“accessible” music to audiences, rather that I wish to provide opportunities
for the listener to become aware of the inner workings of sound objects. Thus,
there is little in my music which can be likened to “broad brush-work” -
attention to detail and the positioning of sound objects within a prescribed
time frame is paramount, allowing the listener to become aware of the intrinsic
qualities of the sounds themselves.
Shortstuff was conceived for performance over a multi-channel
loudspeaker diffusion system. Spatial location, which can be so successfully
exploited in the medium of tape music, was paramount during the composition of
the piece. Some parts of Shortstuff may appear odd when listened to over
a stereo pair of loudspeakers or headphones. The opening minute, for example,
contains many short sounds which are placed carefully within the stereo
panorama. Much of the left/right positioning can appear extreme, the additional
dimension of depth provided by a loudspeaker diffusion system being necessary
for the successful execution of the work.
Such a passage occurs
between 1’33 and 2’20. This section begins with a gradual fade in of a rapidly
spatially oscillating water sound which appears first as background material;
at 1’58 the rate of oscillation begins to decrease, bringing it to the fore when,
at 2’06 the sound comes to rest on the right hand side of the stereo field. At
2’12 the rate of movement picks up again and by 2’20, the sound returns to its
original background role. During performance, it is intended that this whole
passage moves from one area of the performance space to another. Once the sound
has come to rest in the right hand side of the stereo field, the sound can be
carefully moved down the right hand side of the audience to reach the rear
before the oscillating recommences and then, as the rate of movement increases,
the sound can be brought back over the heads of the audience to its original
position.
As with much of my music,
there is a tendency in Shortstuff towards the positioning of sound
objects within carefully prepared time frames, often using drones to articulate
the space within which sounds occur, rather like a painter covering a canvas in
a wash background before commencing painting. This is a trait which permeates
much of my music, the purpose of the background material being to highlight the
sonic activity taking place on top of it. Shortstuff concludes with such
a passage. After the climax at 6’20, a low drone appears shortly followed by
very short high-pitched “chirps”. These two sound types define the dimensions of
the sound space within which the ensuing sounds are placed. At 8’09 the low
drone falls away to widen the available space even further, leaving the closing
sounds of the piece to fade away into infinity.
Much of the material in Shioum
(1994 - tape alone), was created from feedback loops, in this case derived from
a Lexicon Vortex signal processor. Sound groupings were generated by a more
improvisatory approach than before, often involving altering parameters within
programs in real time in order to generate more complex textures. Almost three
hours of material was produced in this manner, sieved and then sorted into
types.
One of my interests at
this time was the possibility of gradual morphological transformations of
sounds. With the Vortex processor, I was able to move seamlessly between two
different signal processing programs set up within the device. Depending on the
length of time set for the change to take place, transformations of sounds,
particularly those previously created from feedback loops within the Vortex
itself, would often produce periods of instability within the sound as
different parameter settings crossed and eventually settled at their target
values. The passage in Shioum from 7’10 through to 8’38 clearly exploits
this technique, particularly just before the resolution at 8’32, where the
preceding inharmonicity resolving to a fixed pitch is deliberately cadential in
nature.
In previous tape pieces, I
had been concerned to make sure that there was no recognition of the source of
sounds I was using; much time was spent remodelling concrete sounds to create
new ones which only hinted at possible relationships to real sounds. In Shioum
I was beginning to move away from this and towards a more extensive pool of
sound materials. From 2’55 to 4’36, the piece seems to inhabit an abstract
sound world where, from time to time, sounds hint at mimesis - periodic motion
from wave-like water and breath sounds, wet glass squeaking, doors closing.
This “teasing” of the audience with the “meanings” of sounds is an important
aspect of my music which has continued to develop later in tape pieces such as Altered
Images and Onset/Offset.
As with earlier pieces,
clarity and detail are paramount and the listener witnesses the slightest
change in the state of sounds through the presentation of transformations with
little or no accompanying material; the passage from 8’38 through to the end
uses the same technique as described in Shortstuff (c.f., 1’33 to 2’20)
of gradually decreasing the rate of a rapidly oscillating sound so that its
internal structure is revealed.
Structurally, Shioum
is clearly sectional, and falls into two sections of approximately equal length
- 0’00 to 4’47 and 4’47 to 9’40. At the mid-point there is an almost complete
reduction of activity which nevertheless maintains the grasp on the attention
of the listener. Sounds reappear in a disparate manner before stability is
reintroduced with the gradually smeared chord at 5’11.
Having initiated in Shioum
a move towards using more recognisable sounds in my tape music, I wanted to
take this further and to exploit the dual concept of image within acousmatic
music, on both an aesthetic and a perceptual/sensual level. Altered Images
(1995 - tape alone) and Onset/Offset (1996 - tape alone) both exploit
the interplay between the real and the unreal, the recognisable and the
unrecognisable.
The concept of “image” in Altered
Images can be understood on two levels; firstly, the overall shapes of
gestures and objects and from where they emanate within a performance
space; and secondly, the images formed
in the mind of the listener as a result of listening to gestures, objects and
textures. This is best exemplified with reference to the section beginning at
6’13. It begins with an unprocessed recording of a bicycle, recorded whilst in
motion but with the microphones very close to the gear mechanism inside the hub
of the rear wheel. Thus, we hear a lot of the finer detail that would not
normally be heard by either a rider or someone standing at the side of the road
as the bicycle travels past. The listener hovers between recognition of global
aspects of the sound (the periodic motion of pedals, the “out of doors” nature
of the passage) and non-recognition of the inner detail of the sound (the
clicking of the gear mechanism). The surreal nature of the scene is further
enhanced by the gradual introduction of sounds, recognisable and
unrecognisable, which effects the significant shift in listening emphasis from
a natural sound world to a completely artificial one.
At the same time, the
shape of this image is transformed in a number of ways. The recording is
initially in mono and as it fades in, it widens to cover the stereo image. As
sounds are “abstracted” from the surface, they vary in dimension; sometimes
wide, full and encircling, sometimes narrow and taut; the dimensions of the
images are constantly mutating.
There are similar concerns
in Onset/Offset. At 3’08, an unprocessed recording of activity in an
urban street arises from an abstract texture. As with the “bicycle scene” in Altered
Images, I spent a great deal of time listening to the internal movement of
this texture and, as well as abstracting sounds from and imposing sounds onto
the scene, I sensed the presence of a pitch. I made use of this pitch by
gradually introducing it (4’02) and reinforcing it before eventually letting it
take over, reaching a climax at 5’18.
There are many references
to real sounds in Onset/Offset; the key in the lock opening the door at
the beginning of the piece is, on one level, metaphorical, but at the same
time, there lies an interest in the spectro-morphological behaviour of this
gesture. The ambiguity of recognition surrounding the chosen sonic material is
central to this piece; a door slides open to reveal a new sound space, but at
the same time, is heard as pure sound itself; a street scene is recognised
initially, but with the subtle inclusion of other sounds, gradually mutates
into the unrecognisable. The boundaries between what is known and what is not
known become blurred.
Brigid Burke (Australia)
Brigid is
a composer, clarinet soloist, visual artist, and educator. She has performed
extensively in solo and chamber recitals, both nationally and internationally.
Highlights in 2001-2 of performances were at the Cybrosonica Festival at the
ICA, London, Medi@terra Festival
micromuseum 2001, Bulgaria, Slovenia and Frankfurt and Seoul International
Computer Music Festivals.
As a
freelance performer/composer Brigid is broadcast on ABC FM including local
& overseas radio and is currently working on a commission from the
Australian Broadcasting Commission Listening Room to be
broadcast late in 2002. Her most recent CD recordings have been reviewed and
broadcast internationally. The Performing Arts Board of the Australia Council,
Japanese Printing Corporation, ANAT, South Australian Govt., Community Arts
Centers and Universities have also supported Brigid in her performances and
compositions. She has a Master of Music in Composition from Melbourne
University and is currently lecturing at Victoria University and RMIT
University Melbourne.
2) The
Retreating Flower 7:17 1999
This composition is a
treatment of vibrato in the bass violin, which has been electronically
transformed in live performance with voice samples. It sets out to take you on a voyage through a tunnel of
questioning…silence…movement…stillness…all that prevails through controlled and
uncontrolled environments. The sounds
project as pure abstractions but move forward even if only through low vibrations. The selected gestures have been totally
transformed but maintaining a refreshing real-time quality. Once objective was to make the samples grow
in and out of each other, to create a three dimensional impression through
extreme panning and manipulation. I
felt at times that I was wallowing in low vibration of bass frequencies, making
them turn in circles changing to upper partials and exploring different pulses
according to the shifting of frequencies.
The work was made possible as part of a project DE/RE CONSTRUCTION Suite
#1 a radio work devised by David Tolley broadcast on New Music Australia ABC
September 15, 1999. This is a
re-composition work commencing with an improvisation by David Tolley.
Aimee Norwich and John Peters (United States)
3) Music
as Science 3:32 1992
Music as
Science is part of a collaborative project called Space Fabric, recorded and
concieved 1993-5 by Aimee Norwich and John Peters. Music as Science was
recorded at the electronic music lab at Georgia State university where John and
Aimee met while studying music composition with Robert Scott Thompson. John
Peters is presently concluding a Master’s degree at GSU. He lives in Atlanta
where he teaches and performs the piano, and composes traditional,
experimental, acoustic, electro-acoustic, and electronic music. Aimee
Norwich got her Bachelors degree in Jazz Studies at GSU in 1995 studying the
bass guitar. She currently resides in San Francisco, where she composes
and performs contemporary music. She plans to pursue a Masters degree in
composition at Mills College.
Music As
Science attempts to investigate music as language and art.. Language is
ambiguous so truth is subject to interpretation because our symbols are
associated with memories. Music can communicate through symbols and gestures as
any other language, but is also artistic and abstract, and can exist without
conveying meaning, or ideas, as simply an observation of the sounds.
Music As
Science uses some traditional music (pitch, rhythm) as it's material, but features
sound collage. Audio samples were manipulated and sequenced, sometimes
emphasizing a word, and it's meaning or a sound and it's structure, sometimes
passively exploring of the words and sounds themselves divorced from
traditional meaning or structure so as to improvise a new one. A musical
interpretation of this is the guitar solo played by Te Cool under our
direction. Such experimental approaches to music as science can inspire
speculations that result in creative new music.
Sample
Credits: Interviews with Steven Pinker, John Mack, and Jane Caputi from the
Thinking Allowed talk show with Geoffrey Mishlove, A Nova (PBS) episode
"Signs of the Apes, Songs of the Whales" that featured John Lilly, a
Webern String Quartet, Takemitsu's November Steps, Ginastera's Popul Vuh,
gibberish from random guests who happened by.
Inanimate constructions in a natural place
Mechanical productions of original states
I can see the future in a different space
Immaculate destruction with these sounds to deface
Simplistic history is not what we choose
and in this strange complacency a mind with no clues
I can see the future through a different muse
Immaculate digestery with sounds to diffuse
Michele Biasutti (Italy)
Michele Biasutti
specializes in ecological music, music which seeks to return to the essential
elements of human nature, re-evaluating the primary sphere of human auditory
perception. He is interested in the relationship between scientific thought and
the logic of music, applying the results to his composition and research.
Composer and Psychologist, Michele
Biasutti was awarded diplomas at the Padova Conservatory of music. A
prize-winning composer (International Composer Competition L. Russolo, International Competition of Bourges, Concour International de Composition de la Societé de Musique Contemporaine du Québec, International
Competition Pierre Schaeffer, ... ),
his works were radio broadcast (rai,
orf, rne 2, Radio Bratislava, rtsi,
hrt, Radio Canada) and selected
for International Festivals (isea 95 in Montreal, isea 96 in Rotterdam, Soundbox
in Helsinki, vi bscm in Rio de Janeiro, jim99 in Paris, vii
bscm in Curitiba). His music was performed in Festivals in Europe (Music Now in Dublin, Purcell Room in London, Fondazione Levi in Venice, 31st International Music Festival in
Opatija, Musica Verticale in Rome, Aspekte in Salzburg, Triduum in Klagenfurt, Society for new music in Prague, Concerts à la Villa Gillet in Lyon, Musiques d’aujourd’hui in Marseille, Neue Musik in Freiburg; Encuentros mùsica europea in Madrid,...)
in North and South America (m.i.t. in Boston, smcq
in Montreal, University of Maryland in Baltimore, San Francisco State University, New
York University, III Bienal
Internacional de Música Elettroacustica in San Paulo, ... ) and in Australia (Interfaces, ACMC 2000 in Brisbane).
He collaborated with International
Centers for electronic music. He is active as music organizer, currently
scientific director of the Computer Art Festival in Padova. He is in the jury
of international competitions of composition.
As
a researcher in psychology of music, he received a Ph.D. at Padova University,
discussing an experimental research about the perception of environmental
sounds. For reason of research and advanced study Biasutti spent time at
Indiana University in Bloomington and at the University of California at
Berkeley. His writings have been published in several international
psychological reviews. Among them: International
Journal of Psychosomatics, Rivista di
Musicoterapia, Hearing Research (Elseiver).
He is the author of the books: Scholar
Autonomy and Educational Research (cleup),
Environmental Sound Education (La
Nuova Italia). He has taught at the Conservatories of Novara and Venice and is
researcher at Padova University.
His music is recorded on Compact disc Artis-Cramps (arcd 062, Polygram distribution), Fondazione Russolo-Pratella (Ef. Er. P94), Rivo Alto (crr 2111, crr 2025, crr 9511, crr 9610, Electa and Ducale distribution), Intersound IS 01-7, Accademia Musicale Pescarese (mv001).
4) Deep
Sea 9:40 2000
The
work is a sound trip in the sea’s depths. The aim is transforming the sea
sounds, proposing other ways of listening. Starting with the sea sounds, the
piece would stimulate human abilities to discover imaginary sea soundscapes,
with the tracks that people can find in the collective memory. The water sounds
have a great symbolic value, since all humankind experienced living in the
amniotic liquid. The water elements were used to enter in the collective
memory’s dimension, transforming the timbres from sound to noise.
All the
sound material used in the piece was derived from sea sounds. The sea sounds
were signal processed by computer with elaboration such as pitch shift,
stretching, filtering and distortion. In this way the sea sound became hardly
recognizable. The formal development of Deep
Sea follows psychological principles, considering the perceptive thresholds
for stretching. Elaborations in the low register and polyrhythmic crescendos
were used. The composition proposes a new semantic dimension of the water
sounds, utilizing a perceptive game between the new framework and the memory’s
abilities evoking the original sounds.
The
premiere performance of Deep Sea was
given at ACMC 2000, Interfaces, at
Queensland University of Technology in Brisbane (Australia) on the 5th
of July 2000. The work lasts 9’ 40”.
The
piece obtained a Mention at the 28th International Competition of Electroacoustic Music and Sound
Art / Bourges 2001 (Section II- 3 category work for electroacoustic and sonic
art).
5)
Transparenze 10:01 1989
for contralto flute, tape and signal processing
Biasutti,
Michele PhD
University
of Padova,
Department
of Educational Sciences,
Piazza
Capitaniato, 3 Padova, Italy
Tel.
++39.049.8642978
Fax.
++39.049.8274546
michele.biasutti@unipd.it
http://www.michele.biasutti
Psychology
research and musical composition.
Musical development in contemporary society
The
way of thinking the music and composing changed through history especially in
the 20th century. The application of electronic research on sound,
in addition stylistic and aesthetic changes gave new inputs to the contemporary
composer. The artist had more freedom in creativity and he experimented many
possibilities for finding new musical meanings.
The
20th century has witnessed the appearance of many different musical
trends and techniques. There has been a widespread tendency to conceive music
more and more as an abstract and intellectual arrangement of sonorities.
Several authors have theorised method of combination of sounds in which rhythm
becomes very complex and organised. The utmost grade is represented by total
serialism, in which musical parameters follow numerical rules.
The
scientific trends in our society gave many inputs in this direction. This
happened in many disciplines and also the music was influenced. Composers tried
to compose following “scientific” and controllable principles, applying exact
knowledge, skills or use a new system of coherence. The scientific research
gave many inputs to composers, but it is important how these stimuli could be
used. A more control in composition is necessary, and a mere application of
mathematical lows could be too speculative and reductive for the musical
experience. The problem is that the new codes are developed
without considering the sound effect, but only the coherence with mathematical
laws. It is important to find a real musical meaning and not only algorithm and
mathematical rules while composing. Applying in composition a scientific approach is
important for music development, but the composer must be aware of the
principles used. The composer has to control the sound material and not the
mathematical rules to control the compositional process.
These
manners of composition reflect the Taylorist concept according to which man can
organise his life being guided exclusively by scientific knowledge, ignoring
emotions or experience. Perhaps this attitude is responsible for the lack of
respect for nature and environment that often occurs in scientific and
technological research. In this context the primary perceptive sphere of man is
neglected in favour of intellectual complexity.
The
application of mathematical models to composition determinates a more abstract
music. Many scores realized following such compositive principles are often too
difficult for the listener. The forms chosen affect the comprehensibility and
accessibility of works which seem created to be studied and analyzed rather
than listened to. Formal complexity does
not necessarily mean musical worth or quality.
This
approach shows little consideration and interest in the role and social
functions of music in the course of history, since in many cases there was
scarce or no effort to communicate with the audience.
Compositive grammar versus listening grammar
Most of the
contemporary music production is difficult for listeners and we have a gap
between compositional and listener levels: the listener is not able to
recognise all the details thought by the composer.
Lerdahl
(1988) distinguished the compositive and the listening grammars. The
compositive grammar consists of all the abilities involved in writing a piece,
and the generation of the system of rules of the piece. The listening grammar
consists of all the processes involved in decoding a piece of music when one is
listening to it, for having a mental representation of it (Lerdahl, Jackendoff,
1983). Writing is a cognitive ability that involves complex procedural plans,
which are not necessarily in correlation between those used in other tasks. To
write music, it is necessary to have a basic knowledge of laws such as of
tonality and of harmony. These laws are not essential to the performer or to
the listener. When a performer plays a piece of music, he needs mainly a good articulation
and a good hearing. He does not need any knowledge about how it is possible to
construct the music. A similar perspective could be applied to the listener:
writing is also different from listening.
Lerdahl (1988) thinks that compositional codes are either natural or
artificial. Natural grammars are based on implicit rules of a musical culture;
instead artificial rules are generated by the composer’s inventions. The
discrepancy between compositional and listener levels happened when an artificial
grammar is used, and there is a difference between production and use. In music
a semantic meaning is not involved and it is necessary to define a
communicative level. Therefore the generative grammars became more abstracts.
The development of artificial grammars since the Nineteen thirties of 20th
century generated a gap with the audience.
Lerdahl
(1988) pointed out that
in contemporary music many differences exist between compositive and listening
grammars. For explaining this concept, the author proposed the example of the
piece Le Marteau sans Maître composed by Pierre Boulez on 1954. This
piece is considered a masterpiece of serialism, also if nobody for many years
was able to define the serial structure which the piece is based. Lerdahl
pointed out that the structure of Le
Marteau sans Maître is very complex and articulated and it is impossible to
understand it only listening, also carefully for an expert listener. This is an
example of the gap between compositive and the listening grammar.
One may wonder if compositive grammars and listening grammars are
opposite or is it possible to think of them in a comparative way? At a
compositional level it is important to generate compositive grammars joined
with listening grammars. To work in this direction there are some disciplines,
such as psychology, that could give many inputs to the composer.
The importance of psychology
Psychology
is important because in this field there are many researches have been done to
define the characteristics of aural capabilities and could be useful for
defining the features of the listening grammar. Psychology studied music from
different perspectives: gestalt, perceptive, cognitive, and ecological. All
these field of studies can give us ideas concerning how the human mind
elaborates the acoustic stimuli and the limits of the processes.
There
are a lot of questions and topics in the field of psychology that could be
interesting for the composer: Knowing how humans recognise, interpret and
categorise auditory stimuli it is very important for the composer to be aware
of the ways. There are important questions to be asked: How is articulated
auditory perception? How humans select the stimuli? How they organise their
knowledge? What are the most important features of memory processes? Also other
questions could be of some interest: Are there any classes or categories in
which similar stimuli are stored? What are their characteristics and what is
the important feature in this process? What are the most important acoustical
elements for perception (e.g. transitory of attack, envelop, or other temporal
elements)? How important is the nature and the physic characteristics of the
objects that produce sound?
At
a general level one may wonder how people interpret the music and what kind of
knowledge they generate? Are there any relationships between music and the
stimuli of other sensory modalities (e.g. visual)?
In
psychology, perception is one of the most important fields of research, and
addresses the way in which humans represent reality. Perception is a process of
internal reconstruction of the information. There is a difference between
reality and representation: reality represents the physical aspects of the
environments, and representation is a process that gives an internal form for
the sounds. This discrepancy is evident in the illusions, some effects studied
in the field of perception, in which there is a discrepancy between
phenomenological and physical levels. A lot of researcher studied the illusions
(Pierce, 1983) and this field is a practical demonstration of the perception
process.
Perception
is a selective process, which takes only the most important characteristics
from the environment. This selection is very important because it is not
possible to remember all the details: humans select only the most important
elements. The terms of how the selection happens are also very interesting for
the composer.
Another
field of study is the ecological approach to perception that was developed in
the last decades. Originated by Gibson’s (1966) criticisms to the parcelled
methodology adopted in traditional perceptive research, the ecological approach
proposed new concepts, such as event perception, and everyday
listening. The events perception is the tendency to think phenomena as
events. Gaver (1988, 1993a, 1993b) used the term everyday listening, defined by the author as the act of taking
information from the world, and of listening to the sound events that they
produce. In this field much research has been done (Biasutti, 1996; 1999b). The
ecological approach to hearing is important because it addressed the sound
events that we can listen in to the world, such as the whistle of the train,
sound of people walking, the sound of two hands clapping and so on. This kind
of approach is very important for electroacoustic music, because in this field
the composer uses sound events and concrete material, deriving from recordings
of natural sounds. The ecological approach to auditory perception could give
the composer many ideas of how everyday sounds are recognised and decoded by
listeners.
The research
in the field of psychology of music considered primarily mental processes and
functions involved in listening, while less interest was dedicated to music
composition. The study of cognitive processes involved in composition allows
schematising the single processes of writing. Knowing the cognitive processes
involved in musical composition is useful to composers, because it allows them
to develop skills for improving the level of consciousness in the task carried
out. It is important to stimulate the metacognition processes, because they
allow to understand all the abilities that we have and that are involved in
composition (Biasutti, 1999a).
Psychological
constructs are useful for musical composition: the composer has to respect the
perceptive limits, in order to communicate with the listener. The results of
many studies surveys in the field of psychology of music could be used in music
composition. Today we have many experimental data that allow us to apply
psychoacoustical data in composing.
Houtsma
(1984, p. 297) noted that musicians ‘now must control (and therefore
understand) all the important relationships between physical sound parameters
and subjective sound attributes’.
Parncutt
(1989) proposed a psychoacoustical approach to harmony. We can think of a
scientific approach of making music, linked to the real ability to perceive
music. Composers may use the empirical data of many researches as a reference
in the limits in using the musical material. The application of psychological
research in composition is now developing quickly and many composers used the
data of psychoacoustic research. In this context, psychology is not only a way
for analysing the products, but also a way for giving inspiration to composers.
Suggestions for ecological premises
It
is difficult to recognise real needs in a society like ours, in which a great
mass conditioning and a strenuous quest for status symbols are constant
characteristics. To counteract this tendency, it becomes necessary to come back
to our origins and experience perceptions. Nowadays man can leave to machines
many of his tasks and devote more time and energy to recapture his expressive
intimacy. It is important to revive a correct and balanced relationship between
body and mind, recognising the importance of the primary perceptive sphere.
This could occur on the basis of naturalistic and psychological premises.
In
our times the interaction with the environment as a source of inspiration for
musical creativity has undergone great transformations, including both
stylistic and aesthetic changes in the artistic expression. The wide range of
technical possibilities to elaborate and synthesize sound, offered by the
improvement of electronic devices, had a great importance.
The
distinction between consonance and dissonance is among the laws of composition
that were abandoned. New laws and principles were applied, such as the
dichotomy between sound and noise first theorised by Luigi Russolo and later
brought to life by authors such as John Cage and Edgard Varese become a strong
intellectual reference for composers. Later Pierre Schaeffer and his group
researched and produced what they called musique concrete, a montage of
recorded natural sounds modified and arranged.
The
realisation of works in which the gestalt principles figure-background was no
longer applied led another innovation. Technological evolution made these
innovations effective to fully effectuate them. By means of electronic music it
was possible to compose works in which all the formal elements flow in a
continuum and the main melody cannot be distinguished from the accompaniment.
Other authors like Ligeti in Atmosphères for orchestra or Penderecki in Threnody
for the victims of Hiroshima for 52 strings follow these principles with
orchestral instruments.
Many
composers were inspired by nature and environment in their composition. Also in
electroacoustic music there are many examples of uses of sound recorded in the
environments.
As
far as the contemporary music’s scene is concerned, Battistelli wrote the opera
Experimentum Mundi in which he uses
as musical material the sound events produced by man at work, such as bakers,
builders, blacksmiths.
Fort,
director of Groupe de Musique Vivantes in
Lyon proposed happenings in the park of Villa
Gillèt in Lyon with concerts of birds’ songs’ recordings by loudspeakers
placed on the trees.
The
American composer Reich, in the piece Different
Trains, used the sound recorded in train stations with musical aims.
In
rock music many bands used mechanical sounds or sounds recorded in the
environment. The Pink Floyd in the
song Money used sound events and the
rhythm of a cash register to make music.
In
recent years other kinds of music such as Ambient
Music and Noise Music, used
environmental sounds and noise. A new trend that obtained a great audience is
the New Age, in which composers
adopted environmental sounds to create tenderly atmospheres.
In
the contemporary music field, Truax (1996a; 1996b) theorised a new kind of
composition called soundscape composition,
in which the sound sources are connected with the original context.
Elements of my artistic activity
In
this sphere of expression, I have developed sound experience collecting the
scientific data of psychology research to make music. This soundmaking
technique can help finding ways for respecting human perception. My goal is to
create ecological music, that is to say a music that attempts at retrieving
basic elements of human nature, both from an environmental and psychological
perspective.
In
my activity as a composer, I try to develop a musical concept that uses
fundamental aspects of human nature. I aim at conveying an ecological music
intended as a rediscovery of primary rhythm and sounds, which do not require
any cultural background to be enjoyed. I want to stimulate and enhance the
innate sound sensibility of man, seen as archetypal.
This
modality rises from the necessity to stimulate the basic sound sensibility of
man, the primary perceptive sphere that can be considered archetypal. For
primary sphere I mean the sound competence that all people have. For example
many authors (see Salk 1962; Fornari 1984) showed the importance of rhythm in
human nature. They have considered the sense of rhythm as a natural and
biological imprinting determined by the mother's heartbeat that the foetus
constantly hears in the prenatal condition.
In
an experimental research Biasutti (1990) pointed out that the hypnotic
experience of his experiments might bring out the sense of rhythm.
In
order to awake these natural sensations, it is important to dismiss cultural
patterns and regain the fundamental issues of existence that are too often
forgotten and set aside by the hectic rhythms of a life influenced by false
necessities. To re-establish proper relationships between mind and body, it is
necessary to give the right relevance to essential aspects of aural perception
like rhythm, timbre and dynamics. These features should not be used arbitrarily,
but keeping in mind the characteristics of humans’ perceptive systems and their
limits. As for formal schemes, the revaluation of some basic parameters of
music does not mean a return to old compositive forms such as tonality. On the
contrary, this revaluation can be done developing and utilising factors of our
biological sphere.
In
a research work I carried out, I introduced cyclic events of human life in
musical composition. Biological Rhythm
for flute and tape is a piece composed in 1987 in which I intended to express
rhythm in a corporeal dimension, transferring into music biological
characteristics as the cyclic recurrence of respiratory acts.
Music
can be called ecological when it tries to establish a deeper balance between
body and mind, and enhance our potential to learn through perception. Today
artists have the possibility to choose between their personal code and formal
principles in relation to the sounds used. Composers should abandon stereotyped
compositive forms. The development of forms should origin from the natural
characteristics of the material and means used.
Today
authors can choose their personal codes from a wide range, as they are not
bound to follow a dominant trend. There are plenty of ways to express the self
freely, according to one’s particular skills and attitude. The opportunities in
this field are manifold and can be fruitfully exploited.
The
main idea is to treat sound in its less traditional aspects and thus enter the
recess of human personality. Sounds and silence acquire a special dimension and
meaning in a context of instinctive communication. Perceptive levels became
finer and make listeners more and more aware of minimal variations, expanding
temporal and spatial boundaries.
In using the psychological principles, I do not
follow a specific method. Each piece was generated by different strategies and
it is very difficult to discern a general law. Many times I was inspired by
stimuli and ideas that Psychology gave me.
For example the piece Iridescent figure for violin, flute, bass clarinet,
cello and piano, is based on some perceptive phenomena studied in the field of
psychology of music, such as masking, space-time perception and some perceptive
illusions on rhythm. The aim is to apply in music composition the results of
these researches, experimenting new formal developments. The data of the
psychological researches are utilized for transforming the musical material. In
this way we can obtain new semantic meanings. The sound figures presented are
changing constantly: they deform, lengthen, transforming themselves in
unexpected ways. The experimentation concerns the space-time organization using
polyrhythms, rhythms that are every time the same physically, but
phenomenologically different, and the masking of simple rhythm’s figures that
constitutes a more complex context. Are considered the abilities in
discriminating chords in the high and low registers and the limits of tonal
perception. The perceptive paradoxes are utilized for generating and dissolving
structural tensions. Formally the piece is based on an ascending semi tone
interval, using the tone G as tonal a center. The second interval expands
itself gradually in a major third, creating perceptive games between minor and
major third. The material develops gradually by rhythmic crescendos that at the
end of the piece become sound clouds, composed of a lot of notes in a third
interval. The piece is articulated in sections, each of which on a specific
perceptive phenomenon: minor and major third, timbre masking, rhythmic
deformation, and limits in the discrimination of minor and major third.
In
many works, I use traditional instruments with electronic devices for signal
processing to elaborate instrumental sounds. I think that technology influences
our way of living and it is important to use technological instruments in
composition for the feature of music. This use has to follow artistic means and
not only research projects.
In Tavola VII, nicknamed
“of the sequences of harmonics”, for string trio and signal processing, I experimented on
timbre. I utilized all the sound
possibilities that the string instruments allow. The timbre has a very
important part. The original idea was to point out a sound universe that is
usually very difficult to hear, and made up attack transitory, rustles and
infra sounds. These kinds of sounds are not normally utilized in music. The aim
is to work into the sound, directly modeling the acoustic material. The formal
organization of the piece is developed starting from single notes that were
articulated following timbre principles. The sound discovery and the hypnotic
movement were realized with the purpose of extending the perception of
space-time.
In
the piece Deep Sea for tape, I also
experimented on timbre. The work is a sound trip in the sea’s depths. The aim
is transforming the sea sounds, proposing other ways of listening. Starting
with the sea sounds, the piece would stimulate human abilities to discover
imaginary sea soundscapes, with the tracks that people can find in the collective
memory. The water sounds have a great symbolic value, since all humankind
experienced living in the amniotic liquid. The water elements were used to
enter in the collective memory’s dimension, transforming the timbres from sound
to noise.
All the
sound material used in the piece was derived from sea sounds. The sea sounds
were signal processed by computer with elaboration such as pitch shift,
stretching, filtering and distortion. In this way the sea sound became hardly
recognisable. The formal development of Deep
Sea follows psychological principles, considering the perceptive thresholds
for stretching. Elaborations in the low register and polyrhythmic crescendos
were used. The composition proposes a new semantic dimension of the water
sounds, utilising a perceptive game between the new framework and the memory’s
abilities evoking the original sounds.
The
premiere performance of Deep Sea was
given at ACMC 2000, Interfaces, at
the Queensland University of Technology in Brisbane (Australia) on the 5th
of July 2000.
The
piece obtained a Mention at the 28th International Competition of Electroacoustic Music and Sound
Art / Bourges 2001 (Section II- 3 category work for electroacoustic and sonic
art).
References
Arnheim
R. (1986). New Essay on the Psychology of Art. Los Angeles: University of
California Press.
Biasutti
M. (1990). Music ability and Alterated State of Consciousness: An experimental
research. International Journal of
Psychosomatics, 37 (1-4), 82-85.
Biasutti
M. (1996). Identification of sonic
backgrounds in adolescents, Preceedings of Joint International Conference
(IV International Symposium on Systematic and Comparative Musicology and II
International Conference on Cognitive Musichology), 7-14, Ghent: University of
Ghent.
Biasutti
M. (1997). Sharp low- and high- frequency limits on musical chord recognition, Hearing Research, 105, 77-84.
Biasutti
M. (1999a). Cognitive processes in composition. Proceedings of the Sixièmes Journées d’Informatique Musicale
(15-24). Issy Les Moulineaux (Parigi): CNET.
Biasutti
M. (1999b). Educazione ambientale al suono. Firenze: La Nuova Italia.
Bregman,
A.S. (1993). Auditory scene analysis:
hearing in complex environments. In S. McAdams and E. Bigand (Eds.). Thinking in sound. The cognitive psychology
of human audition, (10-36). Oxford: Oxford University Press.
Fornari
F. (1984). Psicoanalisi della musica.
Milano: Longanesi.
Gaver,
W.W. 1988. Everyday listening and
auditory icons. «Dissertation Abstracts International», DAI-B 50/04.
Gaver,
W.W. 1993a. What in the world do we
hear?: an ecological approach to auditory event perception. «Ecological
Psychology», 5: 1-29.
Gaver,
W.W. 1993b. How do we hear in the world?:
exploration in ecological acoustics. «Ecological Psychology», 5: 285-313.
Gibson,
J.J. 1966. The senses considered as
perceptual system. Boston: Houghton-Mifflin.
Houtsma, A. J. M. (1984). Pitch salience of various
complex sounds. Music
Perception, 1 (3), 296-307.
Lerdahl, F. (1988). Cognitive constraints on
compositional systems. In Sloboda J. A. (Ed.), Generative processes in
music: The psychology of performance, improvisation, and composition
(231-259). Oxford: Oxford University Press.
Lerdahl, F., Jackendoff, R. (1983). A generative
theory of tonal music. Cambridge: MIT Press.
McAdams,
S. 1993. Recognition of sound sources and
events. In S. McAdams e E. Bigand (a cura di). Thinking in sound. The cognitive psychology of human audition, (146-198). Oxford: Oxford University
Press.
Parncutt R. (1989). Harmony: a psychoacoustical approach. Berlin: Springer.
Pierce J. R. (1983). The science of musical sound. New York: Scientific American Books, Inc.
Salk
L. (1962). Mother's Heartbeat as an imprinting Stimulus. Transaction of the New York Academy of Science, 24, 753-763.
Schaeffer
P. (1966). Traité des objets musicaux.
Parigi: Edition du Seuil.
Schafer,
R.M. (1976). The tuning of the world.
Toronto: McClelland and Stewart Limited.
Schafer,
R.M. (a cura di). 1977. Five village
soundscapes, n.4, The music of the environment Series. Vancouver: The World
Soundscape Project/ARC Publication.
Sloboda, J. A. (1985). The musical mind. The
cognitive psychology of music. Oxford: Ox. University Press.
Truax,
B. 1996a. Sounds and sources in powers of
two: towards a contemporary myth. «Organised Sound», 1: 13-21.
Truax,
B. 1996b. Soundscape, acoustic
communication and environmental sound composition. «Contemporary Music
Review», 15: 49-65.
Xenakis, I. (1961). La Musique stochastique: éléments
sur le procédés probabilistes de composition musicale, Revue d'Estèthique,
14 (3-4).
Xenakis, I. (1971). Les musiques formelles. Nouveaux
principes formels de composition musicale. Revue musicale, 253-254.
Xenakis, I. (1976). Musique, Architecture.
Paris: Tournai, Casterman.
Bruce Christian Bennett (United States)
Bruce Christian
Bennett (b. 1968) is a native of Seattle who has lived in San Francisco since
1991. Mr. Bennett has conducted research and composition at the Center for New
Music and Audio Technologies (CNMAT) and is currently employed by Digidesign.
He received his Ph.D. in music composition from the University of California,
Berkeley in 1999 where he studied composition with Richard Felciano and
computer music with David Wessel. He received his M.M. in composition from the
San Francisco Conservatory of Music in 1993, where he studied composition with
Andrew Imbrie, David Conte, and Elinor Armer; and he received his B.A. in music
from Reed College in 1990 where he was a student of David Schiff. He is a
founding member of both the Berkeley New Music Project and the CNMAT Users
Group (a coalition of composers and engineers whose interests are in the
interaction of music and technology), and is president of the board of
directors for Earplay, a San Francisco-based new music ensemble. He is also the
editor of the Society of Composers, Inc. Newsletter. His works have been
performed throughout the United States and abroad, and has been played by such
groups as the Arditti String Quartet, the Ensemble InterContemporain, Sirius,
and members of the San Francisco Contemporary Music Players.
6)
Stretch 18:24 2000
Stretch is a sonic exploration of time
stretching. It uses several very short samples of gongs, cymbals, tampura,
shakuhachi, beluga whales, etc., and stretches them as much as 164 times their
original duration. This creates an extraordinarily rich -and dense texture of
sound, revealing the vast sonic world contained within sounds that
normally pass too quickly to be heard in such detail. The composition
unfolds in several waves, creating a large-scale arch form.
Tae Hong Park (Korea)
Tae Hong Park received
his B.E degree in Electronics at Korea University in 1994 and has worked in the
area of digital communication systems and digital musical keyboards at the
GoldStar Central Research Laboratory in Seoul, Korea from 1994 to 1998. He has
received his M.A. at Dartmouth's Electroacoustic Music Program in June 2000 and
is currently a graduate student at Princeton's Composition program. His current
interests are primarily in musical and technical issues in computer and
electroacoustic music, which include composition and research in
multi-dimensional aspects of timbre.
7) Omoni 6:03 1999
Omoni (mother in Korean) is a piece
that touches on many facets of motherhood. The piece was mainly composed using
speech samples obtained from numerous, "interviews" when asked to
comment on the subject of motherhood. One of the primary objectives was to get
speakers from a diverse age group (3-92 yrs.) and background to render a wide
spectrum of responses. The two channel version of the piece was finished during
the summer of 1999 at the Dartmouth Electro- Acoustic Music Studio. The current
8 channel version was completed at Princeton in Spring 2001.
SoundScape IV
Disc II
Sara Hornbacher and Neil Fried (United States)
1)
Transfigured Time 20:00 1998
(program notes unavailable)
Orlando Jacinto Garcia (Cuba)
Cuban/American
composer, conductor, music educator, and new music advocate Orlando Jacinto
Garcia is Professor of Composition and director of Composition Programs for the
School of Music at Florida International University (FIU) in Miami where he is
also the Director of Graduate Music Programs. Garcia is the founder of the FIU
Electronic Music Studio and the FIU New Music Ensemble and recently founded the
NODUS ensemble, a professional chamber group based at FIU dedicated to the
presentation of new music. Born in Havana, Cuba in 1954, Garcia emigrated to
the US in 1961 and has resided in Miami since 1977.
Garcia's composition teachers included Morton Feldman, David
Del Tredici, Dennis Kam, John Corigliano, Donald Erb, Bernard Rands, and Earle
Brown among others. He received his DMA in composition from the University of
Miami in Florida in 1984.
My works
reflect an interest in exploring the counterpoint between density, timbre,
registration, instrumentation, and pacing in music. At the same time I am
interested in attempting to direct the listener to focus on minute aspects of
sound (what some people might consider the "details of music") and in
so doing hoping to compel the listener to transcend the temporal experience
normally associated with the perception of Western Art Music. These ends are
accomplished through the use of repetition, silence, and the slow evolution of
the materials in a work. In contrast to some of the other composers interested
in exploring the aspect of non-directionality in music (e.g. minimalists), I
continue to attempt to retain a certain amount of mystery in my work with
regard to where the musical materials have evolved from and where they are
going in a given piece while maintaining a certain amount of focus. I am also
interested in non referentiality in music. This is to say I am not interested
in referencing music outside of my own except when the music referenced is
relatively non-referential itself or when I can place a music with more obvious
references in a setting that reduces and/or strips these references. This
evidenced in recent works that explore more consonant material. Ultimately my
aim is to create a sensual and at the same time abstract and mysterious sound
world that will hopefully engage the listener and producing a unique and
profound experience. (OJC)
2) Como
un coro de clarinetes celestiales 12:49 1998
Como
un coro de clarinetes celestiales (like a choir of celestial clarinets) was
created in the Music Technology Center at Florida International University in
Miami during the Summer and Fall of 1999. The source materials for the piece
are digital audio samples that I made of myself playing a clarinet through a
digital processor. The musical gestures consist of sustained notes, trills,
scalar lines, etc., all performed employing circular breathing. The samples
were then processed and assembled using a variety of software including Supercollider,
Peak, and Pro Tools. As with most of my work, the slow evolution of events as
well as the counterpoint between register, density, timbre, and pacing are
important concerns.
Peter Grenader (United States)
Peter
Grenader studied music composition at the California Institute of the Ar. Jnder
Barry Schrader and Morton Subotnick, (whose influences are both evident in
Electrolux) and composers Gordon Mumma, Pril Smiley, Milton Babbit, Eliott
Carter, Fritz Wieland, Lou Harrison, LeMonte Young and Vladimir Ussachevsky.
Along with the Periodic Festival, he has twice won the Virginia Commonwealth
Music Festivals and has had performances throughout the U.S. and Europe
including the Institute of Sonology in Utrecht and Bourges, France. Film work
includes Witches Brew, starring Richard Benjaman, Terry Garr and Lana Turner.
3)
Fluxus 1 – A Cathedral in Chartres 8:10 2002
The idea to do a
drone piece came to me when visiting the high-gothic Cathedral of Notre-Dame in
Chartres, France just as the pipe organ was getting a bit of afternoon
exercise. Mimi and I were scaling the massive medieval spiral staircase to the
vespers while it sounded and I was struck by the incredible natural phasing
from the standing wave in the hall vs. the sound bellowing up the spires themselves.
Fluxus 1 is
a rondo as there are four variations of basic patch which present themselves in
a dovetailed canonic format. The overall- contour of each voice reflects a 1
minute fade-in, a 2 minute duration, and 1 minute decay to silence. The four
voices were timed so that each new part begins its fade-in as the previous
voice reaches its 2 minute duration period. This is how I elected to change the
coloring gradually.
4)
Electrolux 9:59 2002
Electrolux
came to me after a 22 year hiatus from writing music. This is not an attempt to
excuse, but more just a simple fact and I urge you to accept, reject or remain
unaffected by this body of work as you would not knowing. But in the very least
it may explain its time-capsulated style and sonic pallet. The piece is in
A-B-A-C form, with a developed C section. So it may be that Electrolux is two
pieces lumped together - like the main course plopped on top of the salad. As
unorthodox as it may be, the resulting melange works. But I am its mother and
because of that overly proud and forgiving. Please judge for yourself.
Electrolux received its premier on March 19, 2002 at the
Periodic Experimental Music Festival hosted by the Center for Cultural
Contemporary Art in Barcelona, Spain - an event in which it won.
Joji Yuasa (Japan)
Joji
Yuasa, born on August 12, 1929, in Koriyama, Japan, is a self-taught composer.
He first became interested in music while a pre-medical student at Keio
University, and in 1952 turned to music full time when he began to study
composition at the "Experimental Workshop" in Tokyo.
Since
then, Yuasa has been actively engaged in a wide range of musical composition,
including orchestral, choral and chamber music, music for theater, and
intermedia, electronic and computer music.
His works,
including film and television scores have won several prizes: among them the
Jury's Special Prize of the 1961 Berlin Film Festival; the Prix ltalia
(1966,1967); the San Marco Golden Lion Prize (1967); Osaka Prize (1972,1988);
and five Grand Prizes at the Japan Arts Festival.
Yuasa has
received a number of scholarships at home and abroad: the Japan Society
Fellowship (1968-69), Composer in Residence at the Center for Music Experiment
UCSD (1976), Berlin Artist Program by DAAD (1976-77), the New South Wales
Conservatorlum of Music In Sydney (1980), the University of Toronto (1981),
IRCAM (1987), etc.
He has won
numerous commissions for his orchestral, chamber, choral and electronic
compositions Including commissions for orchestral works by the Koussevitzky
Music Foundation, Saarifind Radio Symphony Orchestra, Helsinki Philharmonic
Orchestra, Japan Philharmonic Orchestra, NHK Symphony Orchestra, Canada
Council, Suntory Music Foundation, IRCAM, National Endowment for the Arts of
the U.S.A., etc.
As a guest
composer and lecturer, Yuasa has contributed to the Festival of the Arts of
This Century In Hawaii (1970), New Music Concerts In Toronto (1980), Asian
Composers League In Hong Kong (1981), concert tour for Contemporary Music
Network by British Arts Council (1981 ), Asia Pacific Festival In New Zealand
(1984), Composer's Workshop In Amsterdam (1984), Darmstadt Summer Course for
Contemporary Music (1988), Lerchenborg Music Tage (1986, 1988), Pacific Music
Festival In Sapporo (1990), etc.
His music
has been widely performed throughout the world at such festivals as the ISCM
World Music Days (1971, '74, '78, '79, '81, '83, '84, '85, '91, '93) Warsaw
Autumn (1969, '76, '78, '81, '84, '86), and Horizon (1984, etc.) Yuasa had been
actively engaged in music research and education at the University of
California, San Diego. until 1994. Presently he Is Professor Emeritus at UCSD
and is working and teaching in Tokyo.
5)
Projection Esemplastic for White Noise 7:55 1964
This is my
first piece of "pure" electronic music. It was realized at the NHK
(Japan Broadcasting Corporation) Electronic Music Studio and was commissioned
for the radio program, although I started to engage in "Tape Music"
in 1954. composing "Musique Concrete. "
The entire
source of this composition is white noise utilized as a total spectrum of
sound. I could curve various desired sound figures through the combination of
characteristic filters and a variable-speed tape recorder.
The
configuration of sound. the so to speak "Giacometti process" seemed
to me a rather more oriental approach to the subject than the occidental one in
which a formative process is based on the proliferation of the cell to the full
body.
Moreover.
I was, at that time. rather critical of the general tendency of Electronic
Music. most of which sounded as if it were an extension of the pointillist
style of instrumental music seen in the age of Post-Webernism.
The above
thoughts led me towards the working and processing of white noise as the sound
source which seemed most malleable to various possibilities of the
configuration of sound.
I confined
the figuration of sound here only to the form of plasticity: bending, warping
and changing the band width continuously; which is closer to the music of my
own cultural tradition, of Shakuhachi, of Koto. and so on.
Silence
and the distance in sonic space are also very important elements in this music
related to the above idea. There is a long silence of fifteen seconds before
the ending section after the massive, intense layered cluster of twenty-five
narrow white noise bands.
This piece led me to compose a
larger scale white noise composition with the spatial movement of sound through
five speakers with twenty-five channels derived from five-track tape recorders:
"ICON on the source of White Noise" (1967).
PULSE FIELD
SoundScape IV
Disc III
Michael McNabb (United States)
Michael McNabb performs his live electroacoustic works
internationally, and is a frequent collaborator with dance, film, and video
artists. He has received awards from the Prix Ars Electronica, the National
Endowment for the Arts, the Bourges Electroacoustic Music Festival, and the
league of Composers/ISCM, and his composition Dreamsong was named
as one of the best works of the last 40 years by the San Jose Mercury News. He
now works primarily in his personal studio in San Francisco, California. Other
major works include Invisible Cities, available on Wergo (WER
2015-50).
1)
Dreamsong 9:21 1978
Dreamsong is a
careful blend of synthesized sounds and recorded natural sounds that have been
digitally processed or re-synthesized. The result, termed a classic of the genre by New
Yorker music critic Andrew Porter, is an expressive sonic continuum ranging
from unaltered natural sounds to entirely new sounds - or, more
poetically, from the real world to the realm of the imagination. This widely
influential work was one of the earliest to achieve, through the precision of
digital processing, a smoother integration of these two elements than was previously
possible in either studio-produced electronic music or live performance.
In Dreamsong, the
listener is repeatedly drown in by references to familiar musical, vocal, and
environmental material, only to be transported into a vivid alien landscape by
on unexpected and surprising sonic manipulation. Constant transformations of
timbre and texture, fluid shifting between familiar sounds and imaginary
musical images, and illusory spatial movement 011 combine to powerful musical
effect. An extended melodic line odds a strong thread of continuity.
Dreamsong premiered at the first concert of
the then-newly-created Center for Computer Research in Music and Acoustics, in
November 1978. The vocal timbres ore based on the voice of soprano Marilyn
Barber .
Jean-Claude Risset (France)
Born 1938 (Le Puy, France}. Musical
studies (piano with Robert T rimaille and Huguette Goullon, composition with
Suzanne Demarquez and Andre Jolivet)
and scientific studies (Ecole Normale Superieure, Doctorat es-Sciences with Pr.
P. Grivet, 1967).
Works three
years with Max Mathews at Bell Laboratories to develop the musical resources of
computer sound synthesis: imitation of real timbres (brass synthesis, 1965;
pitch paradoxes, synthesis of new timbres and sonic development processes,
1967- 1969}. Publishes a catalog of computer synthesized sounds 0969). Sets up
computer sound systems at Orsay 0970 - 1971), at the University of
Marseille-Luminy 0974), and at IRCAM, where Pierre Boulez asks him to head the
Computer Department 0 975 -1979). Professor at the Faculte de Luminy,
University of Aix-Marseille 0979- 1985). Presently "Directeur de
recherche", CNRS, works on computer music in Marseille.
1st UFAM
piano prize, 1963. Prix du Groupement des Acousticiens de Langue fran~aise, 1967.
Winner of Dartmouth International Electronic Music Competition 0970} with Mutations I, entirely
synthesized by computer. CNRS Medal 0972}. 1st Prize for Digital Music at
Bourges International Electronic Music Competition 0980). Grand Prix SACEM de
la promotion de la musique symphonique 0981). Honorary prize ARS ELECTRONICA,
1987.
2) Sud 23:56 1985
Sud was
commissioned by the French Ministry of Culture, and realized in 1984 - 1985 at
the Groupe de Recherches Musicales (GRM), INA, Paris. GRM, headed by Franscois
Bayle, is the birthplace of "musique concrete", pioneered by Pierre
Schaeffer around 1948; in addition to analog equipment, it now resorts to the
computer to process sounds rather than to synthesize them. The piece is built
up from a few sounds, mostly natural sounds recorded near Marseille, and also
some computer sounds synthesized in Marseille. These sounds have been processed
by computer, using a set of programs developed at GRM by Benedict Mailliard and
Yann Geslin.
At the
beginning of the piece, the recorded sounds are presented almost as soundscape
photographs -but they are most of the time altered by computer transformations.
Thus the dynamic flux of the wave profile opening the first movement permeates
all three movements. The piece actually resorts to only a few germinal sounds:
recordings of the sea, of insects, birds, wood and metal chimes, as well as
brief "gestures" played on the piano or synthesized on the computer.
These were then transformed and multiplied using several operations: filtering,
modulating, reverberating, spatializing, mixing, and hybridizing. Cezanne
wanted to "unite feminine curves and hilly shoulders": similarly,
cross-synthesis permits to hybridize, for instance, metal and bird sounds. I
have used cross-synthesis to impart to one sound the dynamic character of
another one -for instance, to give the flux of sea waves to different sounds.
Also a major-minor pitch scale (G- B- E- F sharp- G sharp) will gradually color
various sounds of natural origin; it will develop into a defective scale and
act in the last section as a kind of harmonic grid, somewhat like a eolian
harp.
The natural
and synthetic sounds are first presented separately. Along the piece, they
merge more and more closely, through mixing and processing. Thus real bird
songs have been spatialized as well as synthetic bird-like or insect-Iike
sounds. In the third movement, the filtering of birds' caw first appears as a
colored echo, later as a genuine bird's "raga” using the
defective scale. The origin of the many sounds deduced from the germinal
material can be ascribed to a “family tree” displaying the sonic proliferation
and resembling a rhizome. The arrangement in time of the many sounds implies
several levels of rhythm and a logic of fluxes. However, one can imagine a
scenario, to be taken only metaphorically:
I.
The sea in the morning. Animation of whistling and squawking
birds. Synthetic harmonic clouds. Accumulation of hybrid sounds. Heat: real and
simulated birds and insects.
II.
Call- a bell animated by the sea. Winds, waves, energy
flows: a metaphoric tempest.
III.
Sea sounds gradually get tuned into a G sharp. The harmonic
grid unfolds, animated by various pulses -from programmed gestures, from birds,
from sea waves which finally subside.
A more
detailed presentation of Sud can be found in the Bulletin du
CPRIM, vol. 11,1987, pp. 6 -9: Sud, une musique numerique hybride
et "naturaliste". Cf. also J.C. Risset:About James Tenney, composer,
performer, and theorist, Perspectives of new music 25, 1987.
COMPUTER MUSIC: WHY?
Jean-Claude Risset
Why resort to the computer,
which at first glance seems so unmusical a machine?
I have always been eagerly
interested in the musical use of timbre. Timbre is often regarded in music as
on auxiliary ingredient, with only cosmetic value, and extrinsic to the genuine
musical structure. There is an analogy in the fine arts. A few centuries ago,
paintings were often copied as engravings, lacking color, which was only
considered a dispensable embellishment: but color can also be used as on
essential aspect of the picture. Timbre is also called tone color, and I wonted
to give it a more functional role. Not being content to compose with sounds, I
longed to extend my compositional activity to the level of the sound structure,
to compose my own sounds.
In
the early sixties, electroacoustic music already permitted to widely extend the
range of sounds available for music. However it did not appeal to me at that
time. "Musique
concrete", resorting to recorded sounds, certainly provided a huge variety
of sounds: but one can only transform those sounds in ways that are rudimentary
in comparison to their richness. With electronic music, on the other hand, one
has more control over the sounds -but the sounds are very simple and rather
dull, unless one submits them to operations which destroy this control. My
first compositions were for instruments, and I wanted to give up neither
richness of sound nor refinement of control over them.
I have been attracted by
computer sound synthesis, first implemented in the late fifties by Max Mathews
at Bell Laboratories. In this process, the composer instructs the computer to
directly calculate the sound wave, as though it directly engraved the groove of
a record. In principle, one can thus produce any sound, without any a priori
constraint or restriction. One only needs to provide the computer with a
thorough description of the physical structure of the tone one wants: the
computer will then convert this description into sound. This gives potentially
complete control over the structure of the sound, which can be composed by the
user just as he can compose a chord or an instrumental episode. While acoustic
instruments are rather stable mechanical structures, yielding sounds with certain
specific characteristics, programming allows indefinite variations and
unlimited flexibility. The process thus promises access to an unbound world of
sonic material, amenable to a huge range of transformations, hence capable of
suggesting novel musical architectures.
However, these promising
resources have to be conquered. In order to manufacture any sound, the computer
does need a complete specification of its physical characteristics. At the
onset of computer music, such specifications were not available, even for
familiar sounds. Thus a lot of experimentation and research was required to
help evoke and control musically the desired sounds. I had the privilege to
perform such work with Max Mathews at Bell Laboratories between 1964 and 1969.
Early syntheses tended to sound dull and mechanical: it was a challenge to get
the computer to sound musical. We first had to try to imitate instrumental
sounds, since the descriptions given by Acoustics treatises were grossly
insufficient as synthesis recipes. We found that we had to take in account some
highly specific modalities of auditory perception. At the same time, we could
take advantage of these specific features to create auditory paradoxes and
illusions, thus opening new ways to control the sound and its auditory effect.
This exploration of the
resources of computer sound synthesis was also carried by other musicians,
especially John Chowning at Stanford University; it continues today in many
centers, including Stanford, IRCAM and GRM in Paris, and our laboratoire
d'lnformatique et d'Acoustique Musicale in Marseille. It is to a large extent a
scientific research venture, which has brought novel insight into auditory
perception processes. Also musical sound was an interesting ground to develop
the computer as a refined and differentiated tool, helping each one to carve
its own sounds, while it is too often viewed as an instrument of normalization
and depersonalization, a useful alibi for certain practices. And the newfound
sonic territories are there to stay. The precision and reproducibility of the
computer helps making results durable and exploitable by others, at different
times and places. I still occasionally take advantage of experiments performed
by myself or someone else twenty years ago. Thanks to the progress of
microelectronics, computers and digital tools are becoming more and more
accessible. Today, most present commercial synthesizers are digital, that is,
they are specialized computers, and their resources draw upon the knowledge and
know how about sound developed earlier in the course of exploring the
possibilities of computer music synthesis.
Resorting to processing of
existing sounds may seem easier than synthesis, since one does not have to take
trouble injecting some liveliness and a characteristic identity into sounds
already endowed with these qualities. However modification of rich sounds can
often be gross and exterior. Synthesis allows considerable flexibility and
ductility because one can exert control at the source of
the
sonic construction. Certain computer modifications of recorded sounds can give
interesting and novel results due to the very precision of the computer. But in
most cases, to perform intimate and flexible transformations, one must resort
to elaborate analysis-synthesis transformations, which can be complicated and
demanding. Thus, while sound processing is of considerable interest, the
musical utility of pure synthesis remains.
But of course the validity
of a work of art is by no means guaranteed by the scientific or technical
apparatus it resorts to. Pieces of music realized with the computer should be
evaluated as such, not as experiments: composing apiece of music remains an
individual venture, for which responsibility and artistic commitment rest upon
the author. The music should speak for itself. All I can say is that the
computer has helped me come to grips with deeply rooted compositional
fantasies: sculpt and compose the sounds themselves; act at the birth of sonic
processes and control at the same time the sound material and the musical
structure, both in the vertical and the horizontal dimension; suggest an
illusory sound world, immaterial yet present, and manage its encounter with the
world of real sounds.
~ Jean Claude Risset
John Chowning (United States)
John
Chowning was born in Salem, New Jersey, in 1934. He studied composition in
Paris for three years with Nadia Boulanger.ln 1966 he received the doctorate in
composition from Stanford University, where he studied with Leland Smith. With
the help of Max Mathews of Bell Telephone Laboratories and David Poole of
Stanford in 1964 he set up a computer music program using the computer system
of Stanford's Artificial Intelligence Laboratory. This was the first
implementation of an on-line computer music system ever.
In 1967,
Chowning discovered the frequency modulation (FM) algorithm in which both
carrier-frequency and modulating-frequency are within the audio band. This
breakthrough in the synthesis of timbres allowed a very simple yet elegant way
of creating and controlling time-varying spectra.
Over the
next six years he worked toward turning this discovery into a system of musical
importance. In 1973, he and Stanford University began a relationship with
Yamaha (Nippon Gakki) in Japan, which led to the most successful synthesizer
series in the history of electronic musical instruments.
John
Chowning has received fellowship grants from the National Endowment for the
Arts and was artist-in-residence with the Kunstlerprogramm des Deut- schen
Akademischen Austauschdiensts for the City of Berlin in 1974, and guest artist
in IRCAM in 1978- 79, in 1981, and in 1985.
John Chowning currently teaches computer-sound synthesis and
composition at Stanford's Department of Music and is director of the Center for
Computer Research in Music and Acoustics (CCRMA), one of the leading centers
for computer music and related research in the world.
3) Stria 17:03 1977
The composition takes advantage of certain features of the
FM algorithm which made it possible to integrate a non-tonal division of the
frequency space and the ratio of non-harmonic spectral components. Several
levels of the piece are governed by the ratio of the Golden Mean: the
microscopic elements of timbre (the ratio of the partials), the ratio of the
pseudo-octaves (which are not real octaves but here the pitches and their
partials an "octave" apart behave the same way pitches and spectral
components of harmonic sounds in the spacing of real octaves do) and the
overall form and development. Thus the sounds were not composed simply as
spectra determining "timbre", but rather for functional purposes as
well. Thus, the inharmonic relationship of simultaneously sounding pitches
yield a certain transparency and order in what are normally considered to be
"clangorous" sounds. -STRIA was
commissioned by the Institut de Recherche et de Coordination Acoustique/
Musique (IRCAM), Paris, which Pierre Boulez started in 1975 with the initial
help from CCRMA, for presentation in Luciano Berio's exhibition of electronic
music at IRCAM in the October of 1977.
MUSIC AND COMPUTERS
John
Chowning
I started working on frequency modulation (FM) in 1967.1
played my first experiments for Max (Mathews) and Jean-Claude (Risset) at Bell
Labs. about the same time and then I didn't do a whole lot with it for a couple
of years. I hadn't really connected my ear to the theory. There were some
realizations I hadn't made until 1970 when I thought about Jean-CIaude's
additive synthesis trumpet examples and remembered how he had described them to
me. It occurred to me that I could achieve a similar effect by using the same
envelope on amplitude and on index. One could get the increased spread in
brightness of a brass- sound as a function of intensity. Before that I had
asked George Gucker, a graduate student in Engineering who had a Master's
degree in Music, to help me understand how what I was doing could be explained.
We went together and looked at a text by Terman, a Stanford professor who had
written a book on radio engineering. Gucker helped me understand negative
frequency and why we should hear the harmonic components. At that time (1967)
it seemed like there were a few cases where it might be useful, for bells and
other such sounds.
So the idea just sat. Then
in late 1970 I remembered having made drum-Iike sounds (which are used
extensively in SABELITHE) and I remembered Jean- Claude's work on synthesizing trumpet sounds. I
had the acoustic insight that in both cases there is a correlation between the
evolution of the amplitude and the bandwidth of the spectrum and the technical
insight that the bandwidth of the spectrum was simply controlled through the
modulation index. Someone heard me explain this and thought it ought to be
interesting to the music industry. So I talked to Stanford's Office of
Technology and Licensing. This office began looking for an organ company which
might be interested. One actually sent some engineers to visit, but they didn't
understand what was going on. In a last attempt a person from OTL discovered
that Yamaha also built organs, and contacted them. Yamaha sent an engineer who
happened to be in Los Angeles, who understood immediately what was going on.
They took a license on the technology in 1975. While the development of FM was
certainly important in the composition of SABELITHE the first thing that was interesting to me was the
spa- tial part, the aspect of projecting sound images in space. That was very
powerful for me. The research on moving sounds in space began in 1965. I did
those first spatial examples with clicks and pops, ordinary tones that had
sharp envelopes that seemed to work, but there was no internal life in any of
these sounds. I did some little examples until I really felt comfortable with
the beginnings of FM. I had this feeling of incredible intensity in the sense
that in all these years -from 64 to 71, which is when SABELITHE was finished -all that I had
learned was packed into those five minutes of music, timbral interpolation
which I had been thinking about and spatial localisation.
And so to the technology,
getting the DACs together and once they were there the space program to work,
they all converged in this piece. SABELITHE was actually my first piece since the beginning of my
work with computers (I had started computer music at Stanford in 1964). Leland
Smith had put together SCORE (a note-list generating program) which was quite
an accomplishment; I could not have realized SABELlTHE without SCORE; One would create an input to SCORE,
which was much more powerful than Music IV at the time, which in turn would
create the note-list. The next step was to run it through the FM program which
I had written for MUS which became MUSIC 10 (a software synthesis program) for
the PDP-10 written by D. Poole and Tovar and through the function generators I
had written. Then I waited and waited and waited for the computation of the
sound samples. The system for software synthesis was basically the same as
now-a-days. Of course the control was much more primitive and it took much
longer, a lot longer. That's why so little music was done. I never had a total
run of the piece because there wasn't enough memory to contain all the samples.
I did five or six sections, these sections were then written on the disk. When
they were finished we had to convert them and record them onto a (four track)
Scully tape recorder. I worked on the
first version of SABELlTHE before the Artificial
Intelligence Lab moved from the old IBM 7094, which was connected via disc to
the PDP-1, to the PDP-6 which was the first of the DEC-10 36-bit machines. So
of course all of the pro- grams no longer worked, so that the piece for two
instruments and tape never got realized. The IBM 7094 -PDP-1 system was
interesting, in that it was, I believe, the first on-line computer music system
in the country (and the rest of the world). At Bell Labs. (where Max Mathews
had done the first digital sound synthesis) they wrote a tape on their big
machine, took it to a specially built device which read from this standard
computer tape and which did the sound conversion. The punched cards were used
to program the initial computer as was the case at Stanford, except that at
Stanford the IBM wrote on to a disc which was shared by a PDP-1. This PDP-1 had
this DEC-Scope. The IBM wrote to disc, the disc was shared by the PDP-1 which
was used as a buffer, just a way to manage the samples continuously, actually
not bad: 10 kilohertz per channel. And these bits were converted by the PDP-1
DEC-Scope’s 10-bit x and y coordinates. I connected alligator clips and they
became audio channel A and channel B.
In the summer following SABELITHE n971) I wrote the dynamic
space program including the Doppler shift so that the sound-path could be
controlled by a function. An engineer had built a little arm that had a pot at
two positions so that you could move this arm and it would move a pointer on
the screen, like a modern day "mouse". He helped me to write a
program to plot the points, and from that I figured out how to generate Doppler
shift on the basis of distance between points. I thought the nicest thing would
be to do it manually, but finally I decided that the Lissajous figures were
much more beautiful. I was trying to
draw something, with this arm, when an engineer next to me said "Oh, it
looks like if you did that maybe as a Lissajous figure… “ and then I
interrupted to ask what a Lissajous figure was, because I didn't know what such
a figure was at the time. He explained that any phase relationship between a
sine and cosine projection generalizes to a Lissajous figure. So that's typical
of the way that I learned, nothing very formal, just by asking questions. I
experimented with these Lissajous functions, they were so beautiful. And I made
double Lissajous, I simply tried, not knowing what would happen and they were
even more beautiful. So that's what I used in TURENAS (as functions for spatial paths of the moving
sounds). And they were much more graceful than that I could have imagined or
done by just drawing with a mouse. And once they existed, they became very much
part of what I could imagine. And I think that's some of the wonderful part of
art making contact with technology, connecting your art with another domain. If
you talk to a composer who has written for fiddle all his life you know pretty
much what he can imagine, or she can imagine. But if you talk to someone who
has perhaps never written for fiddles, but has thought a lot about graphics and
you are thinking about sounds in space, then there can be some connection that
can't be imagined otherwise, I think.
I think I and Martin
Bresnick had suggested to the department (of music) that they invite Ligeti
when Leland (Smith) was going on sabbatical (leave). That was in '72. So the
department asked him, and Ligeti came.
I am sure he knew nothing of our work, so it was not for computer music
that he came. He explained that he had
received this invitation from a university in California. He hod never been
there, he thought it would be warm and sunny, and he needed time to work on his
commissions and he was over-commissioned and so he accepted. He was there for
some two or three months before he ever visited the old (AI) lab. And it was
only then because Charles Stein - an American pianist who specialized in
Schoenberg and the Viennese school,
wanted to see the computer music lab. Now, I had spent time with Ligeti
and he knew that I was interested in computers but he had never been to the
lab. Ligeti came and I played SABELITHE in our little office with bad
speakers. Then a few months later I finished TURENAS and Ligeti attended the first performance at
Stanford. Later, Ligeti who had already been scheduled to give a lecture at the
Berlin festival and at Darmstadt (Internationale Ferienkurse fuer Neue Musik),
asked Bachauer in Berlin and Thomas in Darmstadt if he could bring this
Californian guy. As I was going on sabbatical leave, I went to Berlin and
Darmstadt with Ligeti where I explained FM synthesis and played my pieces.
Before I left I did a few experiments on inharmonic spectra, just tones that I
would generate, trying different numbers, squareroot of two, that was
interesting, pi, that wasn't because it is so close to 3 :1. I had read in context of my music theory
teaching about Bartok and the golden mean and the Fibonacci series. This was in
my mind, so I tried ratios between carrier and modulating frequency of the
golden mean. It seemed to be different and not familiar, not bell-Iike
particularly. Then I went away and was left with these sounds while I wrote the
FM paper in some little Italian port where I was looking for a sail-boat that
my family and I could live upon. Then I was notified by Stanford while I was
away on sabbatical that I was not promoted to a permanent position, so
therefore, I had to find another job. That's when I was recommended (it must
have been Ligeti) for the DAAD grant (from the Deutsche Akademischer Austausch-
dienst -Kuenstlerprogramm for a stay in Berlin). Ligeti was an amazing person.
At some point, when I was in real need he pulled out of his pocket 500 Marks; he is extraordinarily generous. I think that
people who have been poor and then become pretty well off as Ligeti is now,
also become either avaricious or extraordinarily generous. Ligeti is one of the
latter. So in 74/75 I was in Berlin and I had a whole lot of time and no
computer music system. At the Technical University there was a PDP-1O that I
could use but that had no converter. So I gained some theoretical insight into
the spectral possibilities of the golden mean and the tuning system while using
that computer. I formulated the basic idea for STRIA. When I came back to
Stanford in the late part of 75, that's when Pierre (Boulez) and the formative
group of IRCAM came, John Grey, Andy Moorer, Loren Rush and I gave this summer
workshop for them. I then began working on STRIA. I think STRIA was the most fun piece I have ever composed. It was
all with programming and that was incredibly enlightening to me. Andy (Moorer)
showed me how to write a SAIL-program (Stanford Artificial Intelligence
Language). I said "Show me how to write a play-statement or a note-list
statement so I can see how you write it and how you get it in and start from
the beginning ..: and from that I wrote the program for STRIA. With a lot of help. It was
essentially a personal experience - you know, how it is: you get help and you
ask questions and get answers, that extend far beyond the question, it was such
an engagement. Everything that happened (in the course of the composition) was
in some neat little cell and I could change that and things would be different.
And there was no random number generator that I had to worry about. It was absolutely deterministic. There is not
a random number generator in that piece, which is not true of PHONE or SABELITHE orTURENAS. So it felt engaging in the
sense that all this was within a programming language and maybe a sort of naive
use of it but with very compelling musical feelings about how to use it. And
then this idea of spectral relationship and frequency division and controlled
beating; if something is ever so slightly apart, one component from another,
then it'll beat, just a little of frequency skew and it will beat. And if they
are always changing a little bit then the beating will always be in flux.
"
PHONE was mostly motivated by
Mike's (Michael McNabb's) DREAMSONG. He had done these simple vocal tones with
just waveform-synthesis, let the waveform synthesis be tracked according to the
fundamental pitch trajectory, and it all sounded real. When I went to IRCAM in
79 I thought as a way to get going on the IRCAM system which was a PDP-10, I
would try to do sung vocal tones with FM. At that time Xavier Rodet and Gerald
Bennet were working on what was later to become known as CHANT, now
CHANT-FORMES (a special synthesis program). And incredibly quickly I was able
to synthesize fairly good soprano tones. I was seduced by it, I got more and
more interested in them, and I got into this spectral fusion stuff and what
made things sound natural. In four weeks I had the basic sung vocal tones and
in another six months I had fairly convincing realistic tones. And then I did
these transformations (like from inharmonic bell-Iike sounds to vocal-like
tones), kind of as an experiment. I was at IRCAM from December 79- August 80.
And from the time I got back (to Stanford), from the end of August until
February of '81, I did nothing but work on PHONE, except for a couple of days at Christmas. I learned
most about composition and programming while working on STRIA, though I didn't accomplish
what I believe I have understood, but about acoustics and perception I may have
understood more in PHONE.
I don't think that a whole
lot has changed over the last ten years. What one can do certainly is greater
in the sense that things are a lot faster and the means we have are more
powerful. Every piece that's done I think advances music. If we listen to it,
it must, if it doesn't, we haven't listened, or we listen, but we don't hear.
If we listen to what's done, that must advance music. But that's inevitable. As
far as the capabilities are concerned, I mean what I guess I wished I could
have done ten years ago was not different than what I wish I could do now.
I think FM is just a
technique and it is useful of the extent that it is appropriate. FM is good for
what we're able to make it do. I certainly understand its value in the world of
industry and I certainly understand it in the world of composition. It is a very efficient way to get
complex tones. It's nothing more or less than what it is:
additive synthesis adds, FM-synthesis
FMs, subtractive synthesis subtracts each having its own unique attributes. If
it is efficient to do massive additive synthesis because computational devices
are much more efficient themselves, then one does it. FM was finally attractive
because it allowed us to realize something the ear desired and with efficiency,
not everything the ear desired, but something the ear desired. And if memory is
enormously cheap and computational powers are enormously cheap and fast then
one can do software synthesis with very great efficiency, then we'll do more of
it. There is no doubt about that. The musical idea will change in regard to
what's available, and what's available will change to some extent in regard to
what one wants. Technology is also leading our ear. Let's assume that some
composer would say "there is nothing that I'll ever hear that I couldn't
have imagined" - I would disagree. There is a lot that we will hear that
we ourselves could not have imagined but for the fact that we were in contact
with technology and one another. Our intellect leads our perceptions and our
perceptions lead our intellect, and given any point in time it's one or the
other. The idea of STRIA was initially an aural phenomenon, but then it became an intellectual
one which led my ear further than I possibly could have heard.
The interview was recorded on May 8, 1987,
transcribed and edited by Johannes Goebel
Eric Lyon (United States)
Eric Lyon composes in
digital, acoustic and hybrid media. He is a founding member of the annual Bonk
Festival of New Music. His compositional aesthetic is dedicated to
non-linearity and extra-terrestrial reference. Lyon has taught computer music
at Keio University, the Academy for Media Arts and Sciences (Gifu, Japan), and
currently teaches in the Dartmouth Music Department. His song cycle White
House 1980 was recently performed at UMass Dartmouth in an arrangement by
James Bohn, and his latest contribution to music theory is a paper on the
electronic counterpoint of Aphex Twin, delivered to the Experience Pop Music
Conference in Seattle.
Lyon's music and sound manipulation programs may be found at
http://arcana.dartmouth.edu/~eric.
4) FrM 7:25 2002
FrM is dedicated to F. Richard
Moore, a great teacher with the ability to clarify and illuminate the
mathematics of digital audio signal processing, and to indicate its musical
significance. The source materials consist of a small set of synthesized tones,
each 23 seconds in duration, created with algorithmically designed Frequency Modulation
networks. The tones were subjected to chains of oracular processing, resulting
in unpredictable emergent musical behaviors. Finally the materials were
assembled according to both algorithmic and intuitively derived formal schemes.
During the later stages of
composition, I was guided by the images and text of "Raku Art and
Technique" by Hal Riegger, in his
descriptions of the techniques of shaping, firing and glazing in
experimental American emulations of the ancient Japanese art. Riegger observes of
raku the "emphasis on meditation and quiet contemplation as a means of
developing awareness of the inherent beauty of the non-perfect asymmetrical
form. It celebrates the excitement of surfaces which derive their character
from nature-inspired phenomenon".
FrM was composed on the the Djerassi
property in Woodside California, a place of great natural beauty. It seemed
strangely appropriate to create a work in this environment with exclusively
synthetic, digital materials, sounds that had no origin in the physical world,
except perhaps in the imagination of the composer.
Mushroom – An Oracular Sound Processor
Eric Lyon
Dartmouth College
http://arcana.dartmouth.edu
Composers of digital music today have a bewildering variety of sound-processing tools and techniques at their disposal. At their best, these tools allow composers to hone a sound to perfection. However, they can also lead us into a routine which bypasses avenues of experimentation, simply because the known tools work so well and their sonic output is so attractive. An alternative strategy is oracular sound processing. An oracular sound processor creates a derived version of its input whose characteristics could not have been fully predicted, while affording the user little or no parametric control over the process. Thonk [2] is a good example of an oracular processor. Mushroom is another such processor.
Mushroom controls and archives hierarchical, sequential processing of sound. Central to the operation of Mushroom is the reduction of processing to its most basic components - input and output sounds. Mushroom requires that all processes be implemented in terms of input and output, with any parametric choices made internally by the process. For example, if a process ring-modulates a sound, it must also algorithmically select the ring-modulation frequency. This requirement makes all sound processes interchangeable. The crux of Mushroom’s work is to assemble a random sequence of these processes and apply that sequence to an input sound, creating an output sound.
Random sequential processing of sound is the basic operation of Mushroom. In its simplest model, an input sound is presented to Mushroom, which selects a random series of processes, applies them to the input sound, and produces an output sound. This itself is quite useful as a one-shot oracular process. However Mushroom provides further operational structure. Rather than specifying an input sound and receiving a single output sound, the user specifies an input sound, a desired number of output sounds, and the processing level. Each of the derived sounds will be created from a different random sequence of processors. The processing level is based on the idea of a familial relation among derived sounds. The original input sound is defined as level 0. All sounds derived directly from this sound are at level 1. The first run of Mushroom on an input sound must be at level 0. After that run, there exists at least one derived sound at level 1. Requesting a new Mushroom run at level 1 results in Mushroom randomly selecting a sound from all level 1 sounds, and creating a new sound at level 2. That process is repeated for the requested number of output sounds at level 2. At higher levels, the sounds are more highly processed. They are less recognizably related to the original input sound, but they collectively embody complex sonic interrelations among all the sounds at the different levels. These relationships are then available to the composer to contemplate and perhaps exploit.
In addition to the basic operations described above, Mushroom implements a few conveniences. Since Mushroom archives all processor sequences, the user can discover how any sound was created at any level. By calling a utility called Mushmimic, the user can specify a derived sound, and request that Mushroom apply the sequence of processors that generated the derived sound to a new input sound. Mushroom also facilitates deleting unwanted derived sounds, which then become unavailable for further processing.
Implementation
Mushroom is written in Perl, and runs on Linux or any other Unix system. The Mushroom Perl scripts are designed to operate on a given input sound in a directory. The program first looks in the current directory for preference and processor files, and creates them if they are not found. The preference file specifies how many processors to run in a single random sequence. The default is three. The processor file contains a list of available processes. Once this information is loaded, Mushroom begins to create derived sounds. First an input sound is selected. If the run is at level 0, this will always be the original sound. At any higher level, an input sound is randomly selected from available sounds at the next lower level. Then a series of processes is selected from the processor list. Finally, the processors are applied by calling Perl functions named after the processes.
As an example, suppose the first process selected is rev1. This is the function that calls rev1:
sub rev1_mproc {
local ($insnd,$outsnd) = @_;
`rev1.pl $insnd $outsnd`;
}
Mushroom knows nothing about the Perl script “rev1.pl” except that its two parameters are “name of input sound” and “name of output sound”. The script “rev1.pl” must exist in some directory where Perl can find it. Here is “rev1.pl”:
#!/usr/local/bin/perl
$HOME = $ENV{"HOME"};
require "$HOME/PERL/libperl.pl";
($insnd,$outsnd,$dry,$tail,$gain) = @ARGV;
defined $outsnd || die "insnd outsnd [dry tail gain\n";
#SET DEFAULTS IF UNDEFINED
$dry = $dry || .3;
$tail = $tail || 1.5;
$gain = $gain || 1.0;
# PATH OF THE Csound ORC
$proc = "$CSDIR/REVERB/rev1";
$nchans = &getchans( $insnd );
if($nchans == 2 ){
$instr = "i1";
} else {
$instr = "i2";
}
$snddur = &getdur( $insnd );
$dur = $snddur + $tail ;
$score = $proc . ".sco";
# CREATE Csound SCO
open( SCORE, ">$score");
printf SCORE "$instr 0 %.5f 1 0 %.5f %.5f %.5f .01\n",$dur, $gain, $dry, $snddur;
close( SCORE );
#RUN Csound TO GENERATE PROCESSED SOUND
`csio.pl $proc $insnd $outsnd`;
Note that this script is not autonomous, but relies on other scripts and processes. This reverberation process is implemented in Csound. But other processes are implemented in C, and could also be implemented in any acoustic compiler that does not require interactivity or communication through a GUI. The various programs used in even a single process may be scattered all over the system, but Perl brings them together and Mushroom harvests the results.
It is easy to add new processes to Mushroom. First one creates a script which performs processing, and whose only parameters are input and output soundfile names. Second, the name of that process is added to the processor list. Third, a calling function is added to Mushroom. Suppose we create a processor script that stretches a sound, and call it “stretch.pl”. We add the word “stretch” to the processor list and create a calling function named “stretch_mproc” which looks like this:
sub stretch_mproc {
local ($insnd,$outsnd) = @_;
`stretch.pl $insnd $outsnd`;
}
We’re done, and now stretch is available to Mushroom as a process that may be randomly inserted into a sequence.
I have used Mushroom primarily to generate sounds that are then deployed in tape music through traditional mixing methods. There is also a stripped down version of Mushroom written for Max/MSP that is limited by the real-time computational capacity of the computer. Finally, I designed a web site where visitors could create apply Mushroom to synthetic sounds. There are many other possibilities for sound installations and not-quite-real-time streaming projects. The design for Mushroom could also be modified to incorporate various forms of expert knowledge, and could work in conjunction with a database that automatically extracts salient features from derived sounds.
Mushroom is a highly effective and enjoyable oracular sound-processing tool, creating complex sounds that have found their place in my own compositional work. There is a characteristic Mushroom “sound” which is highly processed. However the specific nature of the sound is entirely dependent on the available processes which Mushroom deploys. Through adding and deleting available processes the behavior of Mushroom may be personalized while still preserving its oracular function.
SoundScape IV
Kyoko Kobayashi (United States)
Kyoko Kobayashi (b. 1979) graduated Berklee College of Music as a
Music Synthesis Major. She is currently
pursuing graduate studies in the Electro-Acoustic Music program at Dartmouth
College.
1)
Evocation of Times Gone By 3:09 2002
Evocation of Times Gone By is composed of processed sounds of
daily life and my cat playing on the piano.
This piece was first programmed in The New Music Festival 2001 at
Dartmouth College.
2) Egg 2:45 2002
Egg is composed of sounds of egg cracking. At the time of composition, I was thinking
of how fascinating it is that so many different dishes can be made from
eggs. I took the opportunity of making
a quiche (uses many eggs) to record the sounds.
3)
Recombination Study 3:17 2002
Recombination Study is composed of two themes that are transposed
and recombined. In this piece, I wanted
to explore the subtle difference that occurs when sounds are combined at
slightly different pitches.
4)
Westland Ave. 5:00 2002
Westland Ave. is the name of a street that I have lived on for a
year in Boston. The process of creating
this piece was like flipping through pages in a diary, and all at once,
remembering so many things that happened.
David R. Mooney (United States)
Born 1949 in Newport News, Virginia, USA. Self-taught composer of computer music. In the mid-sixties through college, Mooney experimented with various kinds of tape manipulation. After digressing for two decades through writing and visual arts he returned to music in the early 1990s. Performances include the New Electroacoustic Music concert of the 1997 -1998 and 2001-2002 Music on the Edge series at the University of Pittsburgh; a pre-opening concert at the Electronic Music Foundation's Engine 27 performance space in New York in 1999; the International Computer Music Conference in Beijing (ICMC99); the year 2000 Shy Anne Sound and Video Festival in Tacoma, WA.; Electronic Music at Lewis 2001 Festival, Romeoville, Illinois; Logos Foundation Summer Concerts, Gent, Belgium, 2001; ICMC2001 in Havana (listening room); and Electronic Music Midwest, Kansas City, 2002. Broadcasts include Works from the Fringes of Sonic Expression on WMBC, Baltimore; Kalvos and Damian's New Music Bazaar, 2000 and 2001; a 2001 broadcast on BiP _Hop Generation, Radio Grenouille, Marseille, Inner Space on Radio Student in Zagreb, 2002, Sonic Stratosphere on KSER in Seattle, 2002, and Where's the Beat? on CKUT in Montreal, 2002. Mooney's 24 part work Rhythmiconic Sections is available on the Arizona University Recordings (AUR) label. Mooney composes in his personal studio in Pittsburgh, PA, USA.
5) The
Ancient Chinese Enclosing Game 30:00 2002
The Ancient
Chinese Enclosing Game is a compositional matrix of prepared sound from which
compositions of any length can be extracted. It represents a continuation of my
efforts to devise a way of composing that manifests the patterns and cycles of
life, the constants that underlie the quotidian drama upon which we tend to
focus. A great majority of "serious" Western music is structured as
narrative. There is a beginning, middle, and end. Tension builds and is released
and resolved. This approach has carried over into the various genres of “electroacoustic" music. Music from
many other parts of the world, however, uses rhythm and pattern as primary
structural elements. Key among these for my purposes is the idea of polyrhythms
as practiced by drummers. Beats of various duration are layered to form a
complex whole, much as the cycles of life are layered: heartbeats, the
revolving planet, waves on the beach, the ebb and flow of traffic during the
course of a day, etc.
The Ancient
Chinese Enclosing Game compositional matrix makes use of the concept of
polyrhythms by providing a structure of layers, each of which is divided into
segments .of different lengths. There can be any number of layers. Any kind of
sound or silence may be inserted into
the layers. The only conditions are that the layers are of the same overall
length, their divisions must line up at the beginning and ending of the matrix,
and global cycles within a layer (morphologies of sound such as timbre shifts,
volume level, pitch changes, etc.) must also end where they began. The layers
may be shifted incrementally (by the length of their time divisions) in either
direction by any amount desired. The structure, therefore, remains constant
while the details of the musical content change, and the entire matrix can be
seamlessly looped regardless of the positions of the layers. Short compositions
can be extracted from the matrix by selecting a start point for each layer,
such as the twelve segment of layer four, the 20th segment of layer six, etc.,
realigning the matrix accordingly, and recording the results for the desired
length of time.
The
Ancient Chinese Enclosing Game single play version. This is the entire 30
minute matrix with a one minute fade in and fade out, designed for performance
as a "piece."
The sounds for this first use of the matrix is derived from
readings from an unpublished novel, also called The
Ancient Chinese Enclosing Game, which depicts
Joseph Waters (United States)
An active composer of acoustic,
electro-acoustic and inter-disciplinary works, Joseph Waters belongs to the
first generation of classical composers that grew up playing in rock bands. His
works span the genres of both live performance and electronics. The performance
elements include traditional acoustic instruments from around the world (such
as compositions for the Chinese Zheng and Japanese Koto as well as traditional
European instruments), electronics, "live" experimental film scores
and chamber music. He is composing an on-going series of duets for solo
virtuoso acoustic instrumentalist with live electronic accompaniment as well as
works for ensembles of all sizes — chamber to symphonic. He received his B.A. in composition at the
University of Minnesota, his M.M. in composition at Yale University, and his
Ph.D. in composition at the University of Oregon. He is Assistant Professor of Music at San Diego State University.
I am for celebration, as much as
possible, whenever possible. (J.W.)
6) Heart
of Mephisto 10:34 2002
The intention was to create pulse
music based on sounds and rhythms produced by living organisms. The heart changes mood constantly, its beats
are rounded at the shoulders – lub –the heart in systole —dub—the heart in
diastole. Such a precisely and oh so
sensitively imprecise pump. A
pump! Unglamorous word! Sewage pump – sump pump — blood pump. The closure of the mitral and tricuspid
valves makes the first heart sound.
Closure of the aortic and pulmonic valves finishes the cycle — four
valve pump — what flows through it?
Rivers, thoughts — rivers of thoughts — plans — conceits — desires!!! —
hate!!— revenge— plans— plans— —PLANS—love—tenderness—quiet morning by a lake—a
hummingbird flutters through the slender passages, hovering momentarily in the
thin chambers then shooting through—sleepless nights—raging torrents—thick red
sewage—magma—molten subterranean
fire—SystoleDiastole—SystoleDiastole—SystoleDiastole
finally
the heart at peace
stops
Lucio Edilberto Cuellar (United States)
Lucio Edilberto Cuellar
C., born in Santa Fe de Bogota, Colombia, began musical studies at the
conservatory of the National University of Colombia in his native city. In Colombia, his major professor was Eduardo
de Heredia. In 1979, he moved to the
United States, where he completed a Bachelor degree in piano performance at
Kennesaw State University in Marietta, GA and a M.M. in music composition at
Georgia State University in Atlanta, GA.
Dr. Cuellar holds a DMA in composition from the University of North
Texas where he was a Teaching Fellow from 1993 to 1996 as well as a recipient
of the of the Merril Ellis composition scholarship up to 1997 and adjunct
teacher between 2001-2002. Dr. Cuellar
studied composition with Steve Everett, Charles Knox, Susan Tepping, Tayloe Harding,
Phil Winsor, Larry Austin and Jon C. Nelson.
Dr. Cuellar works with algorithmic composition, sound synthesis,
multimedia video pieces and music for acoustic instruments.
7)
Android 5:58 1999
(Program
notes unavailable.)
PULSE FIELD
SoundScape IV
Mike McFerron (United States)
Mike
McFerron is an assistant professor of music and composer-in-residence at Lewis
University in the Chicago area. He received a doctor of musical arts in
composition from the Conservatory of Music at the University of Missouri-Kansas
City in 2000. He has been on the faculty of UMKC and the Kansas City Kansas
Community College, and has served as resident composer at the Chamber Music
Conference of the EasU Composers' Forum in Bennington, Vt.
McFerron is founder and co-director of Electronic Music
Midwest, a festival of electroacoustic music (formerly "Electronic Music
at Lewis"), and he hosted the Kansas City Festival of Electronic Music
(2000). McFerron has been a composers fellow at the MacDowel1 Colony (2001 ),
June in Buffalo (1997), and the Chamber Music Conference of the EasUComposers'
Forum in Bennington, Vt ( 1999). McFerron has won the Lousiville Orchestra
Composition Competition (2002) and was a recipient of the Chicago Symphony
Orchestra's "First Hearing" Program (2001 ). Recently, he was chosen
the winner of the Cantus commissioning/residency program.
McFerron has also received an honorable distinction in the Rudolf Nissim Prize
(2001 ), and he has won the UMKC Concerto-Aria Composition Competition.
Additionally, McFerron has been a finalist in the 2002 Swan Composition
Competition, the 1999 Salvatore Martirano Composition Contest, and the 1997
South Bay Master Chorale Choral Composition Contest. His music has been
featured on the 2001 SCI National Conference, SEAMUS National Conferences, the
9th Annual Florida Electroacoustic Music Festival, Spring in Havanna-2000 in
Cuba, the MAVerick Festival, several SCI regional conferences, and concerts and
radio broadcasts across the U.S. He has received commissions from The Chamber
Music Conference of the EasUComposers' Forum, Nelson-Atkins Museum of Art in
Kansas City, Jesus Florido, Thomas Clement, Andrew Lang, Sumner Academy of Arts
and Science, and twice by the Metropolitan Youth Symphony Orchestra.
I hope
that my music takes listeners on an emotional journey which leaves them
exhausted.
1) Tape
Music to Accompany “Plaid is 2% Truth 5:58 1999
This
composition for tape alone is entirely rooted in the importance of the creative
process. My process was based on the same process Kaleb Bowman used while
creating a particular painting titled "Plaid is 2% Truth - #2." In
this work, I conceived a global shape and worked towards control over local
level issues. In essence, the sum for me is greater than its parts. Just as
Kaleb's painting started with limited palette of colors, my composition
utilized only three recorded samples which were manipulated in Csound. The
composition was mixed in Digidesign's Pro-Tools at my home studio in Kansas
City, Missouri.
Christopher Arrell (United States)
Chris Arrell began his composition studies at the age of 21 after seeing a symphonic concert for the first time. Arrell's principle teachers are Tristan Murail, Roberto Sierra, Steven Stucky, and Dan Welcher. After receiving his doctorate from Cornell University in 2002, Arrell joined the faculty at Clayton College and State University as Director of Composition and Theory. Performances include those given by newEar, Judith Kellock, Ensemble Green, the Aura Ensemble and members of the California E.A.R. Unit at venues such as the Bowling Green New Music & Art Festival, Aspen, the Pacific Contemporary Music Center, Music99 and CalArts. His Reel, for tape, has aired throughout the Americas and abroad, once causing an audience member suffering from vertigo to become violently ill, and is available from Electroshock Music (ELCD 006). The same label will also include I'A II is for Andiamo on Volume vm of Electroshock Presents: Electroacoustic Music. In 2001, Arrell received a commission from the Fromm Music Foundation at Harvard University. Ensemble Sospeso will premiere the work during their 2003-2004 concert season.
2) Reel 4:41 2001
Reel explores the relationship of aural cognition to the
perception of musical form. All material is generated from a single sound
source and is arranged to progress from the highly abstract to the familiar.
3) “A”
is for Andiamo 2:01 2001
“A” is for Andiamo is a short, comical work
based on foreign expressions common to American English. Most of the
expressions reference love, and, indeed, the creative impulse for this piece
comes from my relationship with my friend and spouse, Lisa Leong. My special
thanks to Marion and Jennifer Forest for their kind permission in using
"Culturally Speaking" as source material. Text used by permission of
Marion Forrest. "Culturally Speaking" @ 1986 Marion Forrest.
Brian Hansen (United States)
4)
Excerpts from BRAIN 14:49 1999
Robin Julian Heifetz (United States)
Heifetz
earned a doctorate in composition in 1978 from the University of Illinois If
where he
studied with Sal Martirano, Herbert Brun and Scott Wyatt. He served
as a
composer-in-residence at Stiftelsen EMS Stockholm, Colgate University, Sonic
Research Studios of Simon Fraser University, Samuel Rubin Academy of Music of
Tel-Aviv University, Institute for Psychoacoustics and Electronic Music (IPEM)
of Ghent State University, Sweelinck Conservatorium, and Audio-Digital
Laboratories. In the 1980s he served as an assistant professor as well as the
director of the Center for Experimental Music at the Hebrew University of
Jerusalem. From 1987 -1998 he was a contributing editor for Journal
SEAMUS and his book On the Wires of Our Nerves: The
Art of Electroacoustic Music was published in 1989 by the
Bucknell University Press. His articles have appeared in Interface-Journal
of New Music Research, The Journal of Musicology, Music Review and Journal
SEAMUS. His recent digital works appeared on the CDs Electroshock
Presents: Electroacoustic Music - Volumes
II, Vand VII, Electroshock Records (Russia). He presently serves on the
faculty of Antelope Valley College in Lancaster, California.
5)
Falling off the Edge 8:54 2002
Falling
off the Edge is a digital work created between 2001 and 2002 in Robin
Julian Heifetz' home studio as well as Palette Music Studios in Burbank,
California, U.S.A. The hardware was the Macintosh 9600 and G3 Accelerator
400/200. The software involved Digital Performer, Digidesign and Pro Tools
5.1.3. The principal sound generators were two Akai S1000PB Samplers, the E- mu
Morpheus Z-Plane Synthesizer and the Korg Wavestation ND, among
others. Digital processing was accomplished through the use of Waves Doppler
Auto, Waves Enigma, Waves Renaissance Reverb, Waves True Verb, Digidesign
Audiosuite Reverse and the Roland VP-9000 Variphrase Processor. Its spirit is
based on a poem of the same name created by the composer:
I'm a number greater than or equal to,
And less than or equal to all the numbers in a given
set.
I accumulate points whose movements trace lines
Like rain water collected in the drainpipe.
Its coordinates serve as continuous functions of
A deceptive trick gone awry .
Its points of alternate teeth
cause me to descend under the force of gravity
And in opposite directions I
deviate from the heading,
Toppling beyond limits prescribed.
I am bound for disaster,
Falling off the edge.
Computer Music Warmware:
The Human Perspective
Robin Julian Heifetz
I am a composer. With one
exception, I have composed only electroacoustic music since 1977. In order to
explain why this is 1he compositional milieu in which I choose to function, I
must address a very profound psychological need. I can sit at home in my study,
with score-paper, pencil and other necessary implements, attempting to compose
a work for orchestra (I must add here that this is a task I have successfully
undertaken in the past on more than one occasion). Unfortunately, in this
context I am not really dealing with music itself but with dots, lines and other
symbols that serve to represent my musical ideas-to suggest otherwise would be
clearly nonsensical. I wish to present an appropriate analogy from the plastic
arts. Imagine a sculptor with clay: he sees it, touches it, and fondles it.
When I compose music, I also need to touch and fondle my material. This
sensual, interactive quality, so lacking in the com- positional act of
instrumental and vocal music, is a principal feature of both analog and digital
electroacoustic media and the principal reason for my dedicated involvement in
this field of endeavor.
In this special environment,
my senses are aroused as never before. My musical appetites are indulged, and I
do not walk away hungry and emaciated as I might if I were sitting at home
writing dots and lines. I do not wish to convey that one cannot derive
sufficient nourishment while engaged in the act of composing instrumental and
vocal music, that I am given to the unrestrained indulging of my appetites, or that I remain unmoved
after listening to more conventional media but rather that I am experiencing a
frenzy of poetic inspiration and rapturous delight for the first time in my
career, and I need not apologize to those opposed to contemporary modes of
musical expression who feel compelled to describe sensuality and the exaltation
that results as something not in accordance with the propriety of
"accepted" musical behavior.
These wretched souls react
in this manner because composers involved today in electroacoustic music-and
especially in computer music (which is my area of specialization) - suffer from
a serious malady whose pathology can be observed in the tendency to focus attention almost exclusively upon
technological rather than musical matters. As this prevailing tendency
invariably saps music of its potency and beauty, then why do these individuals
adhere so perversely to an approach that cannot possibly satisfy aesthetic
requirements or exhibit taste, discriminating judgment, and musical
sensitivity?
When we speak about
computer music, the word "computer" functions grammatically as a
qualifier - that is, we are not talking about musical computers, because
computers are not musical - in fact, computers are defined as artificial
intelligence systems, which means that they are stupid as well. This suggests
that only composers are disposed to creativity, and computers are
unquestionably as dumb and as wanting in artistic imagination as any concert-
grand piano.
The major cause of this
malady is the fact that many colleagues simply think otherwise. The adamant
refusal to acknowledge this state of affairs can be observed when they refer to
their works as "computer-generated." It is not possible to sidestep
the undeniable truth: compositions are not computer-generated-they are composer-generated! When a
composer writes an orchestral work, he does not refer to it as
"orchestra-generated." The term "generated" requires as a
necessary condition a vital and natural creativity, free from affectation and
constraint; and, according to the foregoing remarks, it follows that the
computer functions in a completely different capacity, albeit an important one.
This capacity enables the
composer to concentrate upon more creative concerns by obviating the purely
technical preliminaries so characteristic of the analog electroacoustic studio
set-up, eliminating details that normally encumber the compositional task, and
allowing him to work more efficiently in an environment conducive to
exploration and adventure.
Listeners crave arousal and radiance of beauty. They
need to be inspired with courage and hope. Unfortunately, many composers active
today in the world's most technologically sophisticated centers for digital
electroacoustic music produce material evincing few of these essential
attributes. This is indicative of the fact that the most advanced digital
hardware and software cannot camouflage a composer's lack of talent and
imagination. In other words, "You've either got it, or you don't!"
In addition to this obsessive behavior of composers,
a central problem yet to be tackled is one in which computers are perceived as
machines by non-composers. It would be appropriate here to present two typical
dialogues:
"What
instrument do you play?"
"The computer."
"No,
seriously, what do you play?"
"I play the
computer."
With that final affirmation, the conversation comes
to a grinding halt.
Occasionally, musicians who know I am involved in
elecrotroacoustic music will inquire:
"What
instrument do you play?"
"The
computer."
"No,
seriously, what do you play?"
"I play the
computer."
Experiencing a sense of frustration at what appears
to be a futile situation, they persevere with:
"OK, Robin,
you want to be manipulative?
Then tell us what regular musical
instrument do you play?"
I in turn ask with
Talmudic flair:
"Why is the
computer not a regular musical instrument?"
At this juncture they surrender and the dialogue
ends. To clarify my point, please indulge this allusion to technology. I should
like to describe a mechanical apparatus with which I am quite familiar and whose
configuration is most labyrinthine. It consists of sundry interrelated parts
with separate functions, and these are used in the performance of a special
kind of work: (a) it has almost ninety switches, which, when pressed, trigger a
corresponding number of devices not unlike hammers (both in appearance and
function); (b) once these hammer-like contrivances have been activated, they
come into contact with rigid bodies that are forced from a state of equilibrium
and begin to fluctuate repeatedly above and below some mean value (as the
pressure of a soundwave).
If you have not yet
guessed, I am talking about a machine that possesses more moving parts than the
computer-a device of such intimidating dimensions that today I only wish I had
learned to play the trumpet as a child. Yes, I am talking about the piano.
In the 280 years that have
elapsed since the Paduan Bartolomeo Cristofori (1655-1730) invented this
instrument, people have grown accustomed to its face. The greatest opposition
it suffered as a new instrument was due to the fact that people did not know
how to play it and did not understand its virtues. l Similarly, the advent of
computer music was met with awe and wonder, if not outright disquiet.
Certainly, one would think that sufficient time has passed since the pioneering
efforts of the late 1950s to allay this state of apprehension and psychic
tension. But sadly, the past and present are striking for the computer music
composer's indulgent disregard of this profound emotional effect his music has
upon the listener .
The conduct of the composer
in the digital media is excessively intellectual and oriented with a view to
rendering the composition intelligible in as unintelligible away as possible.
The originator and developer of Gestalt Therapy, Frederick S. Perls, spoke of
the intellect as "the whore of intelligence."2 The implication here
is that, with all the musical energy misdirected because of excessive
intellectualization, the composer does not see or hear any more. Unfortunately,
there is so much of this "pandering" in computer music today that
many of our artistic sensibilities-the very capacity for acoustic discovery and
for making discriminating aesthetic judgments-have been dulled in the process.
As a consequence, one notes the cool indifference of the dissatisfied
"customer" in the face of a music that does not take him into
account.
What I am therefore
recommending is a more humanistic, gestalt-motivated approach to the digital
electroacoustic media. This would entail the creation of anew mode of thought
characterized by compassion and tenderness for one's fellow-traveler on the
musical journey - a new social dynamic in which all those who are involved are
imbued with loving kindness and affection, are free from small-mindedness, free
from having a prejudiced and morally self-righteous mind and petty
resentfulness.
I am talking about a
dynamic characterized by an exalted moral excellence and a thoughtful and
sympathetic concern. Understandably, more than a mere scheme to be examined,
the new computer music composition should be an act of generosity-an act of
offering for acceptance. Without the composer's readiness to give, without his
being painfully sensitive to the listener's pressing organismic needs, he must not
expect the listener to ennoble his interests, values, and dignity. Similarly,
the listener must also consider the composer's welfare and must do so with
vigilance if he is to prove at all receptive to the composer's work.
What I am suggesting is not
mawkish sentimentality but rather a new interactive context in which both
composer and listener function as equal and active participants in a pivotal
transaction. It is only with such mindfulness that communion and a refined,
heightened musical sensitivity can be reached in these media, which is the very
essence of postwar compositional development and which points the way to the
twenty-first century.
Notes
Copyright
1984 by
The
Music Review.
Reprinted
by permission from The
Music Review 45,
nos.
3-4 (August-November 1984): 283-86.
Elzbieta Sikora (Poland / France)
When I started to compose, in 1968 in Paris, studying electro-acoustic music with Pierre Schaeffer and François Bayle, I thought that one has to throw away the key of musical tradition into the deepest well. This was a great period of avant-garde and breathtaking freedom in art. We all did a lot of experiments trying new sounds, new musical structures, new forms. Today, after thirty five years of experience, I call myself lyrical expressionist and I have signed a very personal pact with the past. In my instrumental, vocal as well as in electro-acoustic works I am always interested by the sound itself, by its inner construction and the possibilities it offers, by the new way of producing sounds, by using non conventional instruments or advanced technologies of transformation and sound production/synthesis. But the "new" is now replaced by "how" and "why". Through the sounds I create, I try to guide the listener towards an original musical landscape which has to be of his own imagination, only brought to the surface by my music. Allusions to some known musical and real situations appear also in my work. I am using them as I am using all other sounds. Those various means have to serve the general musical form without any discrimination. One can see how electro-acoustic "manufacturing"- mixing, editing, transforming, combining different attacks with surprising resonance- influences my instrumental work and how the use of traditional instruments or voice colours the electro-acoustic work. Near my piano I have now a G4 computer. Independently of the material or techniques used, the most important for me is the musical expression. Lyrical or not.
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Géométries Variables 21:46 2000
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